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<blockquote data-quote="Hriston" data-source="post: 6918714" data-attributes="member: 6787503"><p>The party is travelling through a forest. They are standing on the lower slopes of a hill, about 10 ft. above the level of the surrounding forest floor. The hill rises behind them to a height of 200 ft. and is covered in dense woods. Straight ahead and to the right are more dense woods, but about 25' to the left is an area of rough open ground. About half a mile distant, they can see a large shell keep rising up out of the forest. If the party eventually travels to the keep, they will find it in disrepair and completely deserted.</p><p></p><p>About 50' ahead of the party is a patrol group moving stealthily on foot through the dense woods. The patrol is composed of a <strong>Ranger</strong>, his <strong>Lieutenant</strong>, a <strong>Sergeant</strong>, four <strong>Fighting men</strong>, and 21 <strong>Regular soldiers</strong>. It is accompanied by a <strong>Wizard</strong>. If the party averages below 5th level, there are only two Fighting men and no Regular soldiers.</p><p></p><p><strong>Ranger</strong>: <strong>AC</strong> 18 (breastplate and shield); <strong>HP</strong> 54 (12d8); <strong>Speed </strong>30 ft.<p style="margin-left: 20px"><strong>STR</strong> 10 (+0) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 10 (+0) <strong>INT</strong> 13 (+1) <strong>WIS</strong> 14 (+2) <strong>CHA</strong> 15 (+2)<strong></strong></p> <p style="margin-left: 20px"><strong>Saves </strong>Str +3, Dex +5; <strong>Skills </strong>Nature +4, Stealth +5, Survival +5; <strong>Languages</strong> any three languages</p> <p style="margin-left: 20px"><strong><em>Land's Stride. </em></strong>Nonmagical difficult terrain costs no extra movement, and saving throws against plants that are magically created or manipulated to impede movement are made with advantage.</p> <p style="margin-left: 20px"><em><strong>Spellcasting. </strong></em>The ranger is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following ranger spells prepared:</p><p></p><ul> <li data-xf-list-type="ul"><br /> [*=1]1st level (4 slots): <em>cure wounds, hunter's mark, longstrider</em><br /> [*=1]2nd level (3 slots): <em>pass without trace, spike growth</em></li> </ul> <p style="margin-left: 20px"><strong><em>Multiattack.</em></strong> The ranger makes two attacks.</p> <p style="margin-left: 20px"><em><strong>Rapier.</strong> Melee Weapon Attack:</em> +5 to hit. <em>Hit: </em>6 (1d8 + 2) piercing damage.</p> <p style="margin-left: 20px"><em><strong>Dagger.</strong> Melee or Ranged Weapon Attack: </em>+5 to hit, range 20/60 ft. <em>Hit: </em>4 (1d4 + 2) piercing damage.</p><p><strong></strong></p><p><strong>Wizard</strong>: <strong>AC</strong> 12 (15 with <em>mage armor</em>); <strong>HP</strong> 24 (7d8 - 7); <strong>Speed</strong> 30 ft.<p style="margin-left: 20px"><strong>STR</strong> 16 (+3) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 8 (-1) <strong>INT</strong> 20 (+5) <strong>WIS</strong> 11 (+0) <strong>CHA</strong> 8 (-1)</p> <p style="margin-left: 20px"><strong>Saving Throws</strong> Int +8, Wis +3; <strong>Skills </strong>Arcana +8, History +8; <strong>Languages </strong>any one language<em><strong></strong></em></p> <p style="margin-left: 20px"><em><strong>Spellcasting. </strong></em>The wizard is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It has the following wizard spells prepared:</p><p></p><ul> <li data-xf-list-type="ul"><br /> [*=1]Cantrips (at will): <em>fire bolt, light, mage hand, prestidigitation</em><br /> [*=1]1st level (4 slots): <em>detect magic, mage armor, magic missile, shield</em><br /> [*=1]2nd level (3 slots): <em>misty step, suggestion</em><br /> [*=1]3rd level (3 slots): <em>counterspell, fireball, fly</em><br /> [*=1]4th level (1 slot): <em>greater invisibility, ice storm</em></li> </ul> <p style="margin-left: 20px"><em><strong>Quarterstaff.</strong> Melee Weapon Attack:</em> +6 to hit. <em>Hit: </em>6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used with two hands.</p> <p style="margin-left: 20px"><em><strong>Dagger.</strong> Melee or Ranged Weapon Attack:</em> +6 to hit, range 20/60 ft. <em>Hit: </em>5 (1d4 + 3) piercing damage.</p><p><strong></strong></p><p><strong>Lieutenant</strong>:<strong> AC</strong> 18 (breastplate and shield); <strong>HP</strong> 38 (7d8 + 7); <strong>Speed </strong>30 ft.<p style="margin-left: 20px"><strong>STR</strong> 12 (+1) <strong>DEX</strong> 18 (+4) <strong>CON</strong> 12 (+1) <strong>INT</strong> 18 (+4) <strong>WIS</strong> 12 (+1) <strong>CHA</strong> 5 (-3)</p> <p style="margin-left: 20px"><strong>Saving Throws </strong>Str +3, Con +3; <strong>Skills </strong>Athletics +3, Perception +3; <strong>Languages </strong>any one language</p> <p style="margin-left: 20px"><em><strong>Weapon Bond.</strong></em> The lieutenant can't be disarmed of its rapier unless incapacitated.</p> <p style="margin-left: 20px"><em><strong>Spellcasting.</strong></em> The lieutenant is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:</p><p></p><ul> <li data-xf-list-type="ul"><br /> [*=1]Cantrips (at will): <em>fire bolt, light</em><br /> [*=1]1st level (3 slots): <em>detect magic, mage armor, magic missile, shield</em></li> </ul> <p style="margin-left: 20px"><em><strong>Multiattack.</strong></em> The lieutenant makes two attacks.<em><strong></strong></em></p> <p style="margin-left: 20px"><em><strong>Rapier.</strong> Melee Weapon Attack: </em>+6 to hit. <em>Hit: </em>8 (1d8 + 4) piercing damage.<em><strong></strong></em></p> <p style="margin-left: 20px"><em><strong>Dagger.</strong> Melee or Ranged Weapon Attack: </em>+6 to hit, range 20/60 ft. <em>Hit: </em>6 (1d4 + 4) piercing damage.</p><p><strong></strong></p><p><strong>Sergeant</strong>:<strong> AC</strong> 18 (breastplate and shield);<strong> HP</strong> 27 (5d8 + 5); <strong>Speed </strong>30 ft.<p style="margin-left: 20px"><strong>STR</strong> 7 (-2) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 12 (+1) <strong>INT</strong> 13 (+1) <strong>WIS</strong> 13 (+1) <strong>CHA</strong> 13 (+1)</p> <p style="margin-left: 20px"><strong>Saving Throws </strong>Str +0, Con +3; <strong>Skills </strong>Athletics +0, Perception +3; <strong>Languages </strong>any one language</p> <p style="margin-left: 20px"><em><strong>Multiattack.</strong></em> The sergeant makes two attacks.<em><strong></strong></em></p> <p style="margin-left: 20px"><em><strong>Rapier.</strong> Melee Weapon Attack: </em>+4 to hit. <em>Hit: </em>6 (1d8 + 2) piercing damage.<em><strong></strong></em></p> <p style="margin-left: 20px"><em><strong>Dagger.</strong> Melee or Ranged Weapon Attack: </em>+4 to hit, range 20/60 ft. <em>Hit: </em>4 (1d4 + 2) piercing damage.</p><p><strong></strong></p><p><strong>Fighting man</strong>:<strong> AC</strong> 18 (breastplate and shield); <strong>HP</strong> 18 (4d8); <strong>Speed </strong>30 ft.<p style="margin-left: 20px"><strong>STR</strong> 12 (+1) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 10 (+0) <strong>INT</strong> 14 (+2) <strong>WIS</strong> 8 (-1) <strong>CHA</strong> 11 (+0)</p> <p style="margin-left: 20px"><strong>Saving Throws </strong>Str +3, Con +2; <strong>Skills </strong>Athletics +3, Perception +1; <strong>Languages </strong>any one language</p> <p style="margin-left: 20px"><em><strong>Rapier.</strong> Melee Weapon Attack: </em>+4 to hit. <em>Hit: </em>6 (1d8 + 2) piercing damage.</p> <p style="margin-left: 20px"><em><strong>Dagger.</strong> Melee or Ranged Weapon Attack: </em>+4 to hit, range 20/60 ft. <em>Hit: </em>4 (1d4 + 2) piercing damage.</p><p><strong></strong></p><p><strong>Regular soldier</strong>: <strong>AC</strong> 16 (chainshirt and shield); <strong>HP</strong> 13 (2d8 + 4); <strong>Speed </strong>30 ft.<p style="margin-left: 20px"><strong>STR</strong> 11 (+0) <strong>DEX</strong> 12 (+1) <strong>CON</strong> 14 (+2) <strong>INT</strong> 10 (+0) <strong>WIS</strong> 11 (+0) <strong>CHA</strong> 10 (+0)</p> <p style="margin-left: 20px"><strong>Skills </strong>Perception +2; <strong>Languages </strong>any one language</p> <p style="margin-left: 20px"><strong><em>Shortbow. </em></strong><em>Ranged Weapon Attack: </em>+3 to hit, range 80/320 ft. <em>Hit: </em>4 (1d6 + 1) piercing damage.</p> <p style="margin-left: 20px"><strong><em>Shortsword. </em></strong><em>Melee</em><em> Weapon Attack: </em>+3 to hit.<em> <em>Hit: </em></em>4 (1d6 + 1) piercing damage.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6918714, member: 6787503"] The party is travelling through a forest. They are standing on the lower slopes of a hill, about 10 ft. above the level of the surrounding forest floor. The hill rises behind them to a height of 200 ft. and is covered in dense woods. Straight ahead and to the right are more dense woods, but about 25' to the left is an area of rough open ground. About half a mile distant, they can see a large shell keep rising up out of the forest. If the party eventually travels to the keep, they will find it in disrepair and completely deserted. About 50' ahead of the party is a patrol group moving stealthily on foot through the dense woods. The patrol is composed of a [B]Ranger[/B], his [B]Lieutenant[/B], a [B]Sergeant[/B], four [B]Fighting men[/B], and 21 [B]Regular soldiers[/B]. It is accompanied by a [B]Wizard[/B]. If the party averages below 5th level, there are only two Fighting men and no Regular soldiers. [B]Ranger[/B]: [B]AC[/B] 18 (breastplate and shield); [B]HP[/B] 54 (12d8); [B]Speed [/B]30 ft.[INDENT][B]STR[/B] 10 (+0) [B]DEX[/B] 14 (+2) [B]CON[/B] 10 (+0) [B]INT[/B] 13 (+1) [B]WIS[/B] 14 (+2) [B]CHA[/B] 15 (+2)[B] Saves [/B]Str +3, Dex +5; [B]Skills [/B]Nature +4, Stealth +5, Survival +5; [B]Languages[/B] any three languages [B][I]Land's Stride. [/I][/B]Nonmagical difficult terrain costs no extra movement, and saving throws against plants that are magically created or manipulated to impede movement are made with advantage.[/INDENT] [INDENT][I][B]Spellcasting. [/B][/I]The ranger is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following ranger spells prepared:[/INDENT] [LIST] [*=1]1st level (4 slots): [I]cure wounds, hunter's mark, longstrider[/I] [*=1]2nd level (3 slots): [I]pass without trace, spike growth[/I] [/LIST] [INDENT][B][I]Multiattack.[/I][/B] The ranger makes two attacks. [I][B]Rapier.[/B] Melee Weapon Attack:[/I] +5 to hit. [I]Hit: [/I]6 (1d8 + 2) piercing damage. [I][B]Dagger.[/B] Melee or Ranged Weapon Attack: [/I]+5 to hit, range 20/60 ft. [I]Hit: [/I]4 (1d4 + 2) piercing damage.[/INDENT] [B] Wizard[/B]: [B]AC[/B] 12 (15 with [I]mage armor[/I]); [B]HP[/B] 24 (7d8 - 7); [B]Speed[/B] 30 ft.[INDENT][B]STR[/B] 16 (+3) [B]DEX[/B] 14 (+2) [B]CON[/B] 8 (-1) [B]INT[/B] 20 (+5) [B]WIS[/B] 11 (+0) [B]CHA[/B] 8 (-1) [B]Saving Throws[/B] Int +8, Wis +3; [B]Skills [/B]Arcana +8, History +8; [B]Languages [/B]any one language[I][B] Spellcasting. [/B][/I]The wizard is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It has the following wizard spells prepared:[/INDENT] [LIST] [*=1]Cantrips (at will): [I]fire bolt, light, mage hand, prestidigitation[/I] [*=1]1st level (4 slots): [I]detect magic, mage armor, magic missile, shield[/I] [*=1]2nd level (3 slots): [I]misty step, suggestion[/I] [*=1]3rd level (3 slots): [I]counterspell, fireball, fly[/I] [*=1]4th level (1 slot): [I]greater invisibility, ice storm[/I] [/LIST] [INDENT][I][B]Quarterstaff.[/B] Melee Weapon Attack:[/I] +6 to hit. [I]Hit: [/I]6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used with two hands. [I][B]Dagger.[/B] Melee or Ranged Weapon Attack:[/I] +6 to hit, range 20/60 ft. [I]Hit: [/I]5 (1d4 + 3) piercing damage.[/INDENT] [B] Lieutenant[/B]:[B] AC[/B] 18 (breastplate and shield); [B]HP[/B] 38 (7d8 + 7); [B]Speed [/B]30 ft.[INDENT][B]STR[/B] 12 (+1) [B]DEX[/B] 18 (+4) [B]CON[/B] 12 (+1) [B]INT[/B] 18 (+4) [B]WIS[/B] 12 (+1) [B]CHA[/B] 5 (-3) [B]Saving Throws [/B]Str +3, Con +3; [B]Skills [/B]Athletics +3, Perception +3; [B]Languages [/B]any one language [I][B]Weapon Bond.[/B][/I] The lieutenant can't be disarmed of its rapier unless incapacitated. [I][B]Spellcasting.[/B][/I] The lieutenant is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:[/INDENT] [LIST] [*=1]Cantrips (at will): [I]fire bolt, light[/I] [*=1]1st level (3 slots): [I]detect magic, mage armor, magic missile, shield[/I] [/LIST] [INDENT][I][B]Multiattack.[/B][/I] The lieutenant makes two attacks.[I][B] Rapier.[/B] Melee Weapon Attack: [/I]+6 to hit. [I]Hit: [/I]8 (1d8 + 4) piercing damage.[I][B] Dagger.[/B] Melee or Ranged Weapon Attack: [/I]+6 to hit, range 20/60 ft. [I]Hit: [/I]6 (1d4 + 4) piercing damage.[/INDENT] [B] Sergeant[/B]:[B] AC[/B] 18 (breastplate and shield);[B] HP[/B] 27 (5d8 + 5); [B]Speed [/B]30 ft.[INDENT][B]STR[/B] 7 (-2) [B]DEX[/B] 14 (+2) [B]CON[/B] 12 (+1) [B]INT[/B] 13 (+1) [B]WIS[/B] 13 (+1) [B]CHA[/B] 13 (+1) [B]Saving Throws [/B]Str +0, Con +3; [B]Skills [/B]Athletics +0, Perception +3; [B]Languages [/B]any one language [I][B]Multiattack.[/B][/I] The sergeant makes two attacks.[I][B] Rapier.[/B] Melee Weapon Attack: [/I]+4 to hit. [I]Hit: [/I]6 (1d8 + 2) piercing damage.[I][B] Dagger.[/B] Melee or Ranged Weapon Attack: [/I]+4 to hit, range 20/60 ft. [I]Hit: [/I]4 (1d4 + 2) piercing damage.[/INDENT] [B] Fighting man[/B]:[B] AC[/B] 18 (breastplate and shield); [B]HP[/B] 18 (4d8); [B]Speed [/B]30 ft.[INDENT][B]STR[/B] 12 (+1) [B]DEX[/B] 14 (+2) [B]CON[/B] 10 (+0) [B]INT[/B] 14 (+2) [B]WIS[/B] 8 (-1) [B]CHA[/B] 11 (+0) [B]Saving Throws [/B]Str +3, Con +2; [B]Skills [/B]Athletics +3, Perception +1; [B]Languages [/B]any one language [I][B]Rapier.[/B] Melee Weapon Attack: [/I]+4 to hit. [I]Hit: [/I]6 (1d8 + 2) piercing damage. [I][B]Dagger.[/B] Melee or Ranged Weapon Attack: [/I]+4 to hit, range 20/60 ft. [I]Hit: [/I]4 (1d4 + 2) piercing damage.[/INDENT] [B] Regular soldier[/B]: [B]AC[/B] 16 (chainshirt and shield); [B]HP[/B] 13 (2d8 + 4); [B]Speed [/B]30 ft.[INDENT][B]STR[/B] 11 (+0) [B]DEX[/B] 12 (+1) [B]CON[/B] 14 (+2) [B]INT[/B] 10 (+0) [B]WIS[/B] 11 (+0) [B]CHA[/B] 10 (+0) [B]Skills [/B]Perception +2; [B]Languages [/B]any one language [B][I]Shortbow. [/I][/B][I]Ranged Weapon Attack: [/I]+3 to hit, range 80/320 ft. [I]Hit: [/I]4 (1d6 + 1) piercing damage. [B][I]Shortsword. [/I][/B][I]Melee[/I][I] Weapon Attack: [/I]+3 to hit.[I] [I]Hit: [/I][/I]4 (1d6 + 1) piercing damage.[/INDENT] [/QUOTE]
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