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<blockquote data-quote="Imaculata" data-source="post: 6922501" data-attributes="member: 6801286"><p><strong>Cursed ruins</strong></p><p></p><p>In the distance the party can see the silhouette of a castle on a hill. As they approach the fortification, they notice it is in ruins. The castle has a drawbridge with broken chains and rotten wood. The walls have crumbled on multiple sides, and the castle lacks any ceilings or furniture. One of the towers leans to one side, while another has been destroyed completely. There are many charred spots in the castle where fires have burned. Most of the castle is covered in vines now, and any catapults and other weapons have rotted away. The players can find a cellar full of old weapons, but most of them will be rusted and useless. With a successful Intelligence (Investigation) check DC 14, the players can salvage some weapons (DM's choice).</p><p></p><p>The castle has an inner moat as well as an outer moat. There's a second defensive wall in the courtyard, to protect the inner part of the castle. The water in the moats is green and dark, and the remains of many corpses fester below the surface. Many of the castle walls have old broken siege weapons on them, as if a war had been waged a long time ago. Catapults and ballistas are slowly rotting away, and they are useless.</p><p></p><p>The castle is also cursed. Determine the nature of the curse by rolling a D8 on the table below:</p><p></p><p>1> The castle is haunted, and every night the ghosts reenact the war that killed them. An army of ghosts attack the castle, while another army of ghosts tries to defend it.</p><p>2> All of the former inhabitants are encased in stone. This curse cannot be undone, even with a stone to flesh spell, since the people inside the stone are quite dead.</p><p>3> The castle is infested with giant vermin. This could be giant spiders, or centipedes, or something else.</p><p>4> The castle is occupied by an army of kobolts, who defend the castle fiercely.</p><p>5> The castle slowly drains the health of anyone in it. Every night everyone suffers 1 temporary constitution damage and is unable to get a full night's rest due to terrible nightmares.</p><p>6> The skeletons in the castle come alive at night, and attack anyone they see.</p><p>7> The castle is the home of a vampire, who may be either hostile or friendly.</p><p>8> The castle is home to an evil dragon who sleeps below the surface of the castle's inner moat.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6922501, member: 6801286"] [B]Cursed ruins[/B] In the distance the party can see the silhouette of a castle on a hill. As they approach the fortification, they notice it is in ruins. The castle has a drawbridge with broken chains and rotten wood. The walls have crumbled on multiple sides, and the castle lacks any ceilings or furniture. One of the towers leans to one side, while another has been destroyed completely. There are many charred spots in the castle where fires have burned. Most of the castle is covered in vines now, and any catapults and other weapons have rotted away. The players can find a cellar full of old weapons, but most of them will be rusted and useless. With a successful Intelligence (Investigation) check DC 14, the players can salvage some weapons (DM's choice). The castle has an inner moat as well as an outer moat. There's a second defensive wall in the courtyard, to protect the inner part of the castle. The water in the moats is green and dark, and the remains of many corpses fester below the surface. Many of the castle walls have old broken siege weapons on them, as if a war had been waged a long time ago. Catapults and ballistas are slowly rotting away, and they are useless. The castle is also cursed. Determine the nature of the curse by rolling a D8 on the table below: 1> The castle is haunted, and every night the ghosts reenact the war that killed them. An army of ghosts attack the castle, while another army of ghosts tries to defend it. 2> All of the former inhabitants are encased in stone. This curse cannot be undone, even with a stone to flesh spell, since the people inside the stone are quite dead. 3> The castle is infested with giant vermin. This could be giant spiders, or centipedes, or something else. 4> The castle is occupied by an army of kobolts, who defend the castle fiercely. 5> The castle slowly drains the health of anyone in it. Every night everyone suffers 1 temporary constitution damage and is unable to get a full night's rest due to terrible nightmares. 6> The skeletons in the castle come alive at night, and attack anyone they see. 7> The castle is the home of a vampire, who may be either hostile or friendly. 8> The castle is home to an evil dragon who sleeps below the surface of the castle's inner moat. [/QUOTE]
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