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<blockquote data-quote="Imaculata" data-source="post: 6931179" data-attributes="member: 6801286"><p><strong>Wooden effigies</strong></p><p></p><p>The party encounters strange wooden effigies. The effigies are about half the size of a normal human, and are crude depictions of humans, sometimes partially painted. The effigies are portrayed as wielding weapons, but the details are mostly attached to their bodies. Thus they are closer to wood carvings, rather than detailed statues.</p><p></p><p>The effigies are there to protect the land, which a successful knowledge check may reveal. The DM may choose to have the effigies come alive at night as wooden constructs, and swarm the players to drive them away.</p><p></p><p><strong>Piranha river</strong></p><p></p><p>The players encounter a shallow river. In the middle of the river lies a deceased elk. Its corpse barely breaches the surface of the water. From a distance, it is unclear how it died. A successful Wisdom (Survival) check DC 12 reveals that the river is full of hungry schools of piranhas. And a successful perception check DC 14, reveals that the elk has been eaten from below. The piranhas are driven into a frenzy, and will also attack the players if they try to cross.</p><p></p><p><strong>The blood moon</strong></p><p></p><p>The moon at night has a blood red color. All monsters have their challenge ratings increased by 2 as long as the Blood Moon is in effect, and all animals are far more aggressive than they would normally be.</p><p><strong></strong></p><p><strong>Enchanted Pool</strong></p><p></p><p>The players stumble upon a pool in the forest surrounded by beautiful flowers. Various fairies circle the pool, and bestow their magic upon the water. Forest creatures drink from the pool, without being scared of the players. If the players drink from the pool, all their wounds are healed, and they are cured of all diseases and curses. If the players take some of the water with them, it will lose its magical properties after 1 day. If the players disturb the peace, for example by attacking anyone at the pool, the fairies will turn hostile.</p><p></p><p>The DM may decide that the fairies abandon the pool at some point, after which it too loses its magical properties. Thus the pool is not an infinite source of healing for the players. Fey prefer peace and secrecy, and after their secret ponds are discovered, they might leave and seek out a new secret place.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6931179, member: 6801286"] [B]Wooden effigies[/B] The party encounters strange wooden effigies. The effigies are about half the size of a normal human, and are crude depictions of humans, sometimes partially painted. The effigies are portrayed as wielding weapons, but the details are mostly attached to their bodies. Thus they are closer to wood carvings, rather than detailed statues. The effigies are there to protect the land, which a successful knowledge check may reveal. The DM may choose to have the effigies come alive at night as wooden constructs, and swarm the players to drive them away. [B]Piranha river[/B] The players encounter a shallow river. In the middle of the river lies a deceased elk. Its corpse barely breaches the surface of the water. From a distance, it is unclear how it died. A successful Wisdom (Survival) check DC 12 reveals that the river is full of hungry schools of piranhas. And a successful perception check DC 14, reveals that the elk has been eaten from below. The piranhas are driven into a frenzy, and will also attack the players if they try to cross. [B]The blood moon[/B] The moon at night has a blood red color. All monsters have their challenge ratings increased by 2 as long as the Blood Moon is in effect, and all animals are far more aggressive than they would normally be. [B] Enchanted Pool[/B] The players stumble upon a pool in the forest surrounded by beautiful flowers. Various fairies circle the pool, and bestow their magic upon the water. Forest creatures drink from the pool, without being scared of the players. If the players drink from the pool, all their wounds are healed, and they are cured of all diseases and curses. If the players take some of the water with them, it will lose its magical properties after 1 day. If the players disturb the peace, for example by attacking anyone at the pool, the fairies will turn hostile. The DM may decide that the fairies abandon the pool at some point, after which it too loses its magical properties. Thus the pool is not an infinite source of healing for the players. Fey prefer peace and secrecy, and after their secret ponds are discovered, they might leave and seek out a new secret place. [/QUOTE]
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