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<blockquote data-quote="Imaculata" data-source="post: 6932957" data-attributes="member: 6801286"><p><strong>The ancient beast</strong></p><p></p><p>The party encounters a cliff with a massive fossilized skeleton of some ancient beast, which forms a bridge across a deep ravine. The beast has a massive horned skull with long jagged teeth, which rests on the other side of the ravine. The lower jaw is missing. The bridge itself is mostly just the creature's spine, and it seems other limbs have broken off. A landslide must have liberated the stone beast from the side of the mountain. Savage winds shake the skeleton occasionally. The players must succeed on a Dexterity (Acrobatics) check DC 10 to maintain their balance if they walk across.</p><p></p><p>Optionally the DM may decide the skeleton is animated, and speaks to the players. The DM may replace the acrobatics check with either of these: The skeleton may ask the party a riddle, or demand a task of them, before they are allowed to cross.</p><p></p><p><strong>The hot water spring</strong></p><p></p><p>The players arrive at several rocky plateaus where a warm river gently cascades down the many levels. The river seems to be coming from a nearby hot water spring, and thus the water is quite warm. The plateaus make for an excellent natural swimming pool. The current is gentle, so the players can bath safely, without accidentally plunging to their death.</p><p></p><p><strong>The fruit tree</strong></p><p></p><p>If the players succeed at a perception check DC 12, they notice some delicious fruit hanging from a nearby tree. The tree has 1d6+2 fruit hanging from it, of a type of the DM's choice. Climbing the tree requires a successful DC 12 Strength (Athletics) check. Or they can try shaking the tree with a successful DC 14 strength check. Chopping down the tree is also an option, if they have appropriate tools.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6932957, member: 6801286"] [B]The ancient beast[/B] The party encounters a cliff with a massive fossilized skeleton of some ancient beast, which forms a bridge across a deep ravine. The beast has a massive horned skull with long jagged teeth, which rests on the other side of the ravine. The lower jaw is missing. The bridge itself is mostly just the creature's spine, and it seems other limbs have broken off. A landslide must have liberated the stone beast from the side of the mountain. Savage winds shake the skeleton occasionally. The players must succeed on a Dexterity (Acrobatics) check DC 10 to maintain their balance if they walk across. Optionally the DM may decide the skeleton is animated, and speaks to the players. The DM may replace the acrobatics check with either of these: The skeleton may ask the party a riddle, or demand a task of them, before they are allowed to cross. [B]The hot water spring[/B] The players arrive at several rocky plateaus where a warm river gently cascades down the many levels. The river seems to be coming from a nearby hot water spring, and thus the water is quite warm. The plateaus make for an excellent natural swimming pool. The current is gentle, so the players can bath safely, without accidentally plunging to their death. [B]The fruit tree[/B] If the players succeed at a perception check DC 12, they notice some delicious fruit hanging from a nearby tree. The tree has 1d6+2 fruit hanging from it, of a type of the DM's choice. Climbing the tree requires a successful DC 12 Strength (Athletics) check. Or they can try shaking the tree with a successful DC 14 strength check. Chopping down the tree is also an option, if they have appropriate tools. [/QUOTE]
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