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<blockquote data-quote="Imaculata" data-source="post: 6935059" data-attributes="member: 6801286"><p><strong>Bloodshed</strong></p><p></p><p>The players stumble upon the remains of a caravan. Corpses of horses and men lie scattered about, and what remains of the wagons shows clear signs of a violent battle. The DM may decide if this slaughter was caused by a monster, several creatures, bandits, or something else. Adjust the details of the scene accordingly. The DM may also decide that the culprit(s) left tracks, that the players can follow with a successful Wisdom (Survival) check DC 16.</p><p></p><p><strong>Lucky stars</strong></p><p></p><p>At night there's a a shower of falling stars in the sky. Spellcasters who watch the event are granted the gift of a new spell the next morning.</p><p></p><p><strong>Oath to the sword</strong></p><p></p><p>The players encounter an old burning sword on a hill. There is elvish writing on a nearby stone, which reads.</p><p></p><p><em>"Make an honorable vow and I shall see it through"</em></p><p></p><p>Touching the sword deals 1d4 fire damage per round, and the sword refuses to budge, unless the wielder makes an honorable oath for which he needs the sword. If the sword considers the cause just, it stops burning and can be drawn from the earth. It is then as good as new. As soon as the oath has been completed, the sword becomes old again, and rusty. If it is planted back in a hill, it lights on fire again, waiting for the next person to make an honorable oath. The sword is magical and deals magic damage when wielded.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6935059, member: 6801286"] [B]Bloodshed[/B] The players stumble upon the remains of a caravan. Corpses of horses and men lie scattered about, and what remains of the wagons shows clear signs of a violent battle. The DM may decide if this slaughter was caused by a monster, several creatures, bandits, or something else. Adjust the details of the scene accordingly. The DM may also decide that the culprit(s) left tracks, that the players can follow with a successful Wisdom (Survival) check DC 16. [B]Lucky stars[/B] At night there's a a shower of falling stars in the sky. Spellcasters who watch the event are granted the gift of a new spell the next morning. [B]Oath to the sword[/B] The players encounter an old burning sword on a hill. There is elvish writing on a nearby stone, which reads. [I]"Make an honorable vow and I shall see it through"[/I] Touching the sword deals 1d4 fire damage per round, and the sword refuses to budge, unless the wielder makes an honorable oath for which he needs the sword. If the sword considers the cause just, it stops burning and can be drawn from the earth. It is then as good as new. As soon as the oath has been completed, the sword becomes old again, and rusty. If it is planted back in a hill, it lights on fire again, waiting for the next person to make an honorable oath. The sword is magical and deals magic damage when wielded. [/QUOTE]
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