Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
An endless stream of random encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shadowdweller00" data-source="post: 6955174" data-attributes="member: 6778479"><p><strong>Wizarding Battle</strong> (Urban/Wilderness, Day or Night) </p><p></p><p>The PCs begin to encounter a succession of disturbing phenomena - villagers on fire, weird lights on the horizon, collapsed buildings, thunderous explosions, blackened trees or other natural objects buzzing with sparking St. Elmo's Fire, fantastic extraplanar creatures that may be rampaging or themselves running in fear. If the PCs choose to investigate the apparent source of the disturbances, they find a pair of robed figures screaming insults at each other; while casting powerful spells, but not directly at each other. If the PCs listen or try to engage the rogue mages in conversation, they quickly learn that the two bear outlandish names - such as Zangibar the Eternal or Kor-Magnian the Magnificent. The two might actually be any sort of caster - wizard, sorcerer, cleric, bard, druid, warlock. The mages each possess outsized egos and a sense of rivalry that borders on the obsessive. They are presently fighting over some magic-related bauble or ingredient. A curio from an antiquities shop, for example, or a rare ingredient from an Alchemist ("How DARE you buy out the basilisk's tears?"), or possibly a rare herb. The mages have professional standards - they don't want to kill their respective rivals; they want to humiliate their rival and force the rival to admit that they are, in fact, the superior magician. Never mind that this is contrary to human and presumably demihuman nature. The mages are essentially trying to upstage each other with demonstrations of magic. They refuse to actually direct attacks toward each other ("No, no violence is uncivilized." "Bah, I could kill Zangibar with a flick of my fingers. But then his sycophants would never acknowledge the superiority of MY magical methods." "Yes, of COURSE I could magically COMPEL Kor-Magnian to admit to my superiority, but it wouldn't be REAL!"). But if the PCs try to intervene or somehow make themselves conspicuous to the mages (particularly if a PC is a caster themselves), the two will try to convince the players to judge whose magic is superior. If a spellcasting PC tries to prove that said PC is actually the superior mage, the two become convinced that this new upstart is a threat to their contested prize and both quickly attack. If the PCs reach a consensus on which mage demonstrates the more impressive magic: The winner gloats, and grabs the contested prize. The loser threatens vengeance and teleports away in a puff of smoke.</p><p></p><p>The winner offers to cast a spell once on the PCs' behalf (or possibly once for each participating PC's behalf) and gives the PCs a charm that allows temporary communication with the mage at the desired moment. It takes one round to activate the charm and make the request and another for the victorious mage to teleport in before they can finally cast the desired spell on the third round at barest minimum. And the mage may or may not have PRECISELY the right spell available unless the request is made days in advance. But the loser watches the party from afar through scrying, and teleports in to cast one spell that hurts or hinders the PCs (or possibly once for each participating PC) when it is least convenient.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 6955174, member: 6778479"] [B]Wizarding Battle[/B] (Urban/Wilderness, Day or Night) The PCs begin to encounter a succession of disturbing phenomena - villagers on fire, weird lights on the horizon, collapsed buildings, thunderous explosions, blackened trees or other natural objects buzzing with sparking St. Elmo's Fire, fantastic extraplanar creatures that may be rampaging or themselves running in fear. If the PCs choose to investigate the apparent source of the disturbances, they find a pair of robed figures screaming insults at each other; while casting powerful spells, but not directly at each other. If the PCs listen or try to engage the rogue mages in conversation, they quickly learn that the two bear outlandish names - such as Zangibar the Eternal or Kor-Magnian the Magnificent. The two might actually be any sort of caster - wizard, sorcerer, cleric, bard, druid, warlock. The mages each possess outsized egos and a sense of rivalry that borders on the obsessive. They are presently fighting over some magic-related bauble or ingredient. A curio from an antiquities shop, for example, or a rare ingredient from an Alchemist ("How DARE you buy out the basilisk's tears?"), or possibly a rare herb. The mages have professional standards - they don't want to kill their respective rivals; they want to humiliate their rival and force the rival to admit that they are, in fact, the superior magician. Never mind that this is contrary to human and presumably demihuman nature. The mages are essentially trying to upstage each other with demonstrations of magic. They refuse to actually direct attacks toward each other ("No, no violence is uncivilized." "Bah, I could kill Zangibar with a flick of my fingers. But then his sycophants would never acknowledge the superiority of MY magical methods." "Yes, of COURSE I could magically COMPEL Kor-Magnian to admit to my superiority, but it wouldn't be REAL!"). But if the PCs try to intervene or somehow make themselves conspicuous to the mages (particularly if a PC is a caster themselves), the two will try to convince the players to judge whose magic is superior. If a spellcasting PC tries to prove that said PC is actually the superior mage, the two become convinced that this new upstart is a threat to their contested prize and both quickly attack. If the PCs reach a consensus on which mage demonstrates the more impressive magic: The winner gloats, and grabs the contested prize. The loser threatens vengeance and teleports away in a puff of smoke. The winner offers to cast a spell once on the PCs' behalf (or possibly once for each participating PC's behalf) and gives the PCs a charm that allows temporary communication with the mage at the desired moment. It takes one round to activate the charm and make the request and another for the victorious mage to teleport in before they can finally cast the desired spell on the third round at barest minimum. And the mage may or may not have PRECISELY the right spell available unless the request is made days in advance. But the loser watches the party from afar through scrying, and teleports in to cast one spell that hurts or hinders the PCs (or possibly once for each participating PC) when it is least convenient. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
An endless stream of random encounters
Top