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<blockquote data-quote="Shadowdweller00" data-source="post: 6964797" data-attributes="member: 6778479"><p><strong>The Empty Stone</strong> (Wilderness, Day or Night)</p><p></p><p>The party passes by what appears to be a well-used campsite near a strange monolith. The stone is etched with faint markings that have nearly worn away. Piled at the base are loose coins, wilted flowers, and small bones or other remains of foodstuffs. A DC: 13 history check reveals that the monolith is druidic in nature, designed to provide a home for a guardian spirit. The items at the base of the stone are the remains of offerings from travelers. However, if a party member communes with spirits in the area such as by talking to local fey, casting spells like legend lore, divination, or commune with nature, or simply by observing that the monolith has no discernible effect over the long run, they might discover that the monolith has actually been uninhabited for many decades. Because there is no guardian spirit, it's safe to steal the offerings if the anyone chooses to do so. Though said offerings are unlikely to amount to more than about 1d12 gp in assorted coins. If a druid, nature cleric, or member of an organization such as the emerald enclave should somehow learn that the monolith is empty and manage to convince a fey creature, non-vengeful ghost, or other benign spirit to inhabit the stone then they gain inspiration. In such an event, the surrounding wilderness becomes safer and more wholesome. No monsters attack any who camp at the site if this occurs.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 6964797, member: 6778479"] [B]The Empty Stone[/B] (Wilderness, Day or Night) The party passes by what appears to be a well-used campsite near a strange monolith. The stone is etched with faint markings that have nearly worn away. Piled at the base are loose coins, wilted flowers, and small bones or other remains of foodstuffs. A DC: 13 history check reveals that the monolith is druidic in nature, designed to provide a home for a guardian spirit. The items at the base of the stone are the remains of offerings from travelers. However, if a party member communes with spirits in the area such as by talking to local fey, casting spells like legend lore, divination, or commune with nature, or simply by observing that the monolith has no discernible effect over the long run, they might discover that the monolith has actually been uninhabited for many decades. Because there is no guardian spirit, it's safe to steal the offerings if the anyone chooses to do so. Though said offerings are unlikely to amount to more than about 1d12 gp in assorted coins. If a druid, nature cleric, or member of an organization such as the emerald enclave should somehow learn that the monolith is empty and manage to convince a fey creature, non-vengeful ghost, or other benign spirit to inhabit the stone then they gain inspiration. In such an event, the surrounding wilderness becomes safer and more wholesome. No monsters attack any who camp at the site if this occurs. [/QUOTE]
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