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<blockquote data-quote="akr71" data-source="post: 6968505" data-attributes="member: 6801213"><p><strong>The Well</strong></p><p>There is a public well near the center of town - it is centrally located, but for some reason is avoided by the townsfolk. While the townsfolk are shy to discuss it with strangers, they can find someone willing to talk relatively easily - the townsfolk believe it is haunted.</p><p></p><p>As the party passes near a public well have them all make Wisdom checks. The roll is more to get them wondering what the heck is going on - as they get closer, tell the player who rolled lowest that they hear a voice in their head. "We need food! Come to us..." As the party gets closer and spends more time near the well, they will eventually all hear the voice in their head. "Come to us. The light hurts. We are hungry. Help us!"</p><p></p><p>About 20 feet above the water level of the well, there is a large crack in the side of the well. Its a tight fit, but moving a couple of stones would make it so that medium sized creatures can squeeze in without too much trouble - single file. There is a natural tunnel and small cavern inhabited by a colony <em>Violet Fungi-like</em> creatures. These specimens have somehow developed limited telepathy - they can express simple thoughts and emotions to within 20 feet of the well. They are susceptible to fire and heat damage, however their <em>Rotting Touc</em>h attack does 2d4 necrotic damage instead of the usual 1d8 and they will each have at least 2 attacks with their <em>Multiattac</em>k action. Put as many individuals as you think would make a good encounter for the party - it is close quarters fighting to be sure.</p></blockquote><p></p>
[QUOTE="akr71, post: 6968505, member: 6801213"] [B]The Well[/B] There is a public well near the center of town - it is centrally located, but for some reason is avoided by the townsfolk. While the townsfolk are shy to discuss it with strangers, they can find someone willing to talk relatively easily - the townsfolk believe it is haunted. As the party passes near a public well have them all make Wisdom checks. The roll is more to get them wondering what the heck is going on - as they get closer, tell the player who rolled lowest that they hear a voice in their head. "We need food! Come to us..." As the party gets closer and spends more time near the well, they will eventually all hear the voice in their head. "Come to us. The light hurts. We are hungry. Help us!" About 20 feet above the water level of the well, there is a large crack in the side of the well. Its a tight fit, but moving a couple of stones would make it so that medium sized creatures can squeeze in without too much trouble - single file. There is a natural tunnel and small cavern inhabited by a colony [I]Violet Fungi-like[/I] creatures. These specimens have somehow developed limited telepathy - they can express simple thoughts and emotions to within 20 feet of the well. They are susceptible to fire and heat damage, however their [I]Rotting Touc[/I]h attack does 2d4 necrotic damage instead of the usual 1d8 and they will each have at least 2 attacks with their [I]Multiattac[/I]k action. Put as many individuals as you think would make a good encounter for the party - it is close quarters fighting to be sure. [/QUOTE]
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