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<blockquote data-quote="Shadowdweller00" data-source="post: 6973873" data-attributes="member: 6778479"><p><strong>Ominous</strong> (Urban/Wilderness, Day or Night)</p><p></p><p>One or more characters experiences an omen - a sign from celestial, fiendish, or unaligned spiritual forces of their favor or disfavor. The omen may have a 50% chance of being good or bad; or might be determined as appropriate to the DM's present story arc. Good omens might include: sightings of rare, majestic animals; vivid, insightful or pleasant dreams; visions of celestial beings or seelie fey; sunlight breaking through dark clouds; shooting stars; sudden, barely explicable senses of peace, companionship, or some other sign appropriate to the individual character's deity, philosophy, background, and/or class. If a character experiences a good omen, recognizes it as an omen, and roleplays the experience to the DM's satisfaction then that character gains advantage on one ability check or saving throw of the DM's choice the next time that character is in significant danger. Bad omens might include: storm clouds; flocks of ravens or other carrion birds; horrible nightmares; eclipses; sudden sensations of frigid cold or inexplicable fear; empty carriages passing by, tolling bells where none should be, visions of fiendish entities, unseelie fey, or classic symbols of death - such as maggots or other carrion eaters; or something else appropriate to the character's deity, philosophy, background, and/or class. If a character experiences a fell omen and fails to propitiate malign deities, unseelie fey, or other dark spirits within a short period of time (regardless of whether they recognize the omen as such) then they suffer disadvantage on one attack roll, ability check, or saving throw of the DM's choice the next time they are in significant danger.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 6973873, member: 6778479"] [B]Ominous[/B] (Urban/Wilderness, Day or Night) One or more characters experiences an omen - a sign from celestial, fiendish, or unaligned spiritual forces of their favor or disfavor. The omen may have a 50% chance of being good or bad; or might be determined as appropriate to the DM's present story arc. Good omens might include: sightings of rare, majestic animals; vivid, insightful or pleasant dreams; visions of celestial beings or seelie fey; sunlight breaking through dark clouds; shooting stars; sudden, barely explicable senses of peace, companionship, or some other sign appropriate to the individual character's deity, philosophy, background, and/or class. If a character experiences a good omen, recognizes it as an omen, and roleplays the experience to the DM's satisfaction then that character gains advantage on one ability check or saving throw of the DM's choice the next time that character is in significant danger. Bad omens might include: storm clouds; flocks of ravens or other carrion birds; horrible nightmares; eclipses; sudden sensations of frigid cold or inexplicable fear; empty carriages passing by, tolling bells where none should be, visions of fiendish entities, unseelie fey, or classic symbols of death - such as maggots or other carrion eaters; or something else appropriate to the character's deity, philosophy, background, and/or class. If a character experiences a fell omen and fails to propitiate malign deities, unseelie fey, or other dark spirits within a short period of time (regardless of whether they recognize the omen as such) then they suffer disadvantage on one attack roll, ability check, or saving throw of the DM's choice the next time they are in significant danger. [/QUOTE]
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