Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
An endless stream of random encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grumbleputty" data-source="post: 7279199" data-attributes="member: 31985"><p><strong>Theater in the Round</strong></p><p>In a sunlit glade some ways outside a small town sits a ring of 15 simple wooden chairs, arranged in a circle 30' in diameter. Despite their ordinary appearances, the chairs are infused with magic, cannot be moved and are seemingly indestructible. Villagers living nearby are well aware of the chairs, which have stood for as long as anyone can remember, and they shun the area- most are convinced that sitting in the chairs will bring great misfortune, although no one can agree what form the curse takes or why.</p><p></p><p>If 15 people sit in the chairs simultaneously, the ghostly form of an ancient orator will appear in the center of the circle and deliver a length speech on the role of intelligent beings in the cosmos, the power of compassion and the benefits of eating a healthy diet. All who listen to the speech gain the benefits of a Beacon of Hope spell, with a duration lasting one month. Once the speech has been delivered, the chairs lose their enchantment and become ordinary furniture, and the orator will not return.</p><p></p><p><strong>The Revenant</strong></p><p>The party spies a gaunt, corpse-like figure standing on a windswept cliff, staring out to sea. If the party approaches peacefully, they may learn that the creature is a Revenant, and that today is the anniversary of it's terrible death. The target of its' rage is aboard a ship, now sailing over the horizon, and within a few hours the creature will crumble to dust, without having achieved its' revenge.</p><p></p><p>It is entirely up to the party whether or not to take up the being's quest- the foe it seeks may be the Big Bad from the players' campaign, or an unrelated side-quest. It may even be that the target is someone they thought of as an ally, and this may bring questions to mind about how much this ally should be trusted.</p><p></p><p> If they do take on the quest and fulfill the revenant's quest for vengeance, the party may gain a blessing or charm of some appropriate sort.</p><p></p><p><strong>Burn the Witch</strong></p><p>The party comes across a dozen or so wild-eyed villagers, dragging a neighboring family toward four hastily constructed pyres, clearly intent on burning the poor souls alive. If asked, the villagers offer various stories of misfortunes that have befallen them, and will present evidence that the family have caused the ailments through witchcraft and sorcery. To make it interesting, some of the evidence could be quite convincing.</p><p></p><p>If the party buys some time to investigate, they may discover that the source of the villagers' problems is a small group of imps, who have caused all manner of misfortune and left a trail of evidence to implicate the innocent family. </p><p></p><p><strong>The Sanctum</strong></p><p>The party stumbles across a campsite deep in the wilderness- a fire burns brightly, food sits out on a nearby table and comfortable bedrolls have been laid out in neat rows. The entire area (60' radius) is infused with Evocation magic, and the party might be able to determine that the area is under the effects of a Hallow spell. </p><p></p><p>The spot is exactly as it seems, a perfectly safe resting place for all who pass this way. Expect this to drive the party crazy.</p><p></p><p><strong>The Seaside Village</strong></p><p>The party comes across a seaside village, which has recently been destroyed. Signs of a desperate battle are all around, although neither survivors nor bodies can be found anywhere. The sand along the beach is carved with a great furrow, as though something massive was dragged up out of the water and then returned beneath the waves. There are also dozens of webbed footprints in the sand, and indications that bodies were dragged from the village towards whatever huge thing emerged from beneath the waves.</p></blockquote><p></p>
[QUOTE="Grumbleputty, post: 7279199, member: 31985"] [B]Theater in the Round[/B] In a sunlit glade some ways outside a small town sits a ring of 15 simple wooden chairs, arranged in a circle 30' in diameter. Despite their ordinary appearances, the chairs are infused with magic, cannot be moved and are seemingly indestructible. Villagers living nearby are well aware of the chairs, which have stood for as long as anyone can remember, and they shun the area- most are convinced that sitting in the chairs will bring great misfortune, although no one can agree what form the curse takes or why. If 15 people sit in the chairs simultaneously, the ghostly form of an ancient orator will appear in the center of the circle and deliver a length speech on the role of intelligent beings in the cosmos, the power of compassion and the benefits of eating a healthy diet. All who listen to the speech gain the benefits of a Beacon of Hope spell, with a duration lasting one month. Once the speech has been delivered, the chairs lose their enchantment and become ordinary furniture, and the orator will not return. [B]The Revenant[/B] The party spies a gaunt, corpse-like figure standing on a windswept cliff, staring out to sea. If the party approaches peacefully, they may learn that the creature is a Revenant, and that today is the anniversary of it's terrible death. The target of its' rage is aboard a ship, now sailing over the horizon, and within a few hours the creature will crumble to dust, without having achieved its' revenge. It is entirely up to the party whether or not to take up the being's quest- the foe it seeks may be the Big Bad from the players' campaign, or an unrelated side-quest. It may even be that the target is someone they thought of as an ally, and this may bring questions to mind about how much this ally should be trusted. If they do take on the quest and fulfill the revenant's quest for vengeance, the party may gain a blessing or charm of some appropriate sort. [B]Burn the Witch[/B] The party comes across a dozen or so wild-eyed villagers, dragging a neighboring family toward four hastily constructed pyres, clearly intent on burning the poor souls alive. If asked, the villagers offer various stories of misfortunes that have befallen them, and will present evidence that the family have caused the ailments through witchcraft and sorcery. To make it interesting, some of the evidence could be quite convincing. If the party buys some time to investigate, they may discover that the source of the villagers' problems is a small group of imps, who have caused all manner of misfortune and left a trail of evidence to implicate the innocent family. [B]The Sanctum[/B] The party stumbles across a campsite deep in the wilderness- a fire burns brightly, food sits out on a nearby table and comfortable bedrolls have been laid out in neat rows. The entire area (60' radius) is infused with Evocation magic, and the party might be able to determine that the area is under the effects of a Hallow spell. The spot is exactly as it seems, a perfectly safe resting place for all who pass this way. Expect this to drive the party crazy. [B]The Seaside Village[/B] The party comes across a seaside village, which has recently been destroyed. Signs of a desperate battle are all around, although neither survivors nor bodies can be found anywhere. The sand along the beach is carved with a great furrow, as though something massive was dragged up out of the water and then returned beneath the waves. There are also dozens of webbed footprints in the sand, and indications that bodies were dragged from the village towards whatever huge thing emerged from beneath the waves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
An endless stream of random encounters
Top