Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
An endless stream of random encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaculata" data-source="post: 7280012" data-attributes="member: 6801286"><p><strong>Goblin merchants</strong></p><p><strong></strong></p><p>A friendly caravan of goblin merchants passes the party on the road. The goblins are armed, and many of them wear oversized helmets and armor that are probably stolen. They will try to sell the players their wears, but the goods seem a bit fishy. The players may be able to determine that the goods are stolen, and that the former owners are dead. The goblins may be responsible for these deaths, or they may be indirectly responsible for leading the former owners to their death and then taking their stuff. Some of the items that the goblins are trying to sell may be magical and/or cursed, since none of them identified the items at all. They will try to sell just about any magical potion and pass it off as a healing potion, with no knowledge of what the potion actually does. The players should be cautious before making any rushed purchases, but they may also be able to get a valuable item for cheap, as long as the goblins don't catch on how much it is really worth. The goblins will immediately raise the price of any item that the players seem really interested in. The goblins may turn hostile if the players are giving them too much trouble, or asking too many inconvenient questions.</p><p></p><p><strong>Goblin village</strong></p><p></p><p>The players stumble upon a small goblin village in a rocky area. The village is densely populated, and houses are build wall-to-wall, often leaning sideways or forward. The goblins are neutral towards the players, though they could quickly summon an impressive army if the players show hostile behavior. Both the goblins and their village show very poor hygiene and sloppy construction. The goblins are eager to extend their services to adventurers, though they are also eager to raise the prices if the adventurers seem able to afford it. Most of the establishments are not built with medium sized creatures in mind, which could cause quite some discomfort to some of the players if they visit an inn or tavern. It is better to distrust any food that the goblins try to sell the players, and any other merchandise they try to sell is often overpriced and of questionable quality.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7280012, member: 6801286"] [B]Goblin merchants [/B] A friendly caravan of goblin merchants passes the party on the road. The goblins are armed, and many of them wear oversized helmets and armor that are probably stolen. They will try to sell the players their wears, but the goods seem a bit fishy. The players may be able to determine that the goods are stolen, and that the former owners are dead. The goblins may be responsible for these deaths, or they may be indirectly responsible for leading the former owners to their death and then taking their stuff. Some of the items that the goblins are trying to sell may be magical and/or cursed, since none of them identified the items at all. They will try to sell just about any magical potion and pass it off as a healing potion, with no knowledge of what the potion actually does. The players should be cautious before making any rushed purchases, but they may also be able to get a valuable item for cheap, as long as the goblins don't catch on how much it is really worth. The goblins will immediately raise the price of any item that the players seem really interested in. The goblins may turn hostile if the players are giving them too much trouble, or asking too many inconvenient questions. [B]Goblin village[/B] The players stumble upon a small goblin village in a rocky area. The village is densely populated, and houses are build wall-to-wall, often leaning sideways or forward. The goblins are neutral towards the players, though they could quickly summon an impressive army if the players show hostile behavior. Both the goblins and their village show very poor hygiene and sloppy construction. The goblins are eager to extend their services to adventurers, though they are also eager to raise the prices if the adventurers seem able to afford it. Most of the establishments are not built with medium sized creatures in mind, which could cause quite some discomfort to some of the players if they visit an inn or tavern. It is better to distrust any food that the goblins try to sell the players, and any other merchandise they try to sell is often overpriced and of questionable quality. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
An endless stream of random encounters
Top