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<blockquote data-quote="Grumbleputty" data-source="post: 7283370" data-attributes="member: 31985"><p>Imaculata, option #2 in<strong> Dead Cattle</strong> is exactly the sort of sick genius I admire!</p><p></p><p>Here's one I've got in the adventure I'm currently writing-it's very similar to Imaculata's <strong>Weeping Widow</strong>, which inspired me to share it</p><p></p><p>While searching a graveyard for a group of people who disappeared, the party comes across a strange scene. Lying at the base of a commemorative fountain is one of the escorts of the missing people, with a crossbow bolt in her stomach, unconscious and near death. Nearby lurk three ghouls, held at bay by the ghost of a foppish fellow wielding a rapier, who stands over the woman protectively.</p><p></p><p>The ghost is that of a notorious coward, whose failure led to the massacre commemorated by the fountain. He sees a chance for redemption, and is determined to protect the wounded escort from the ghouls. The ghouls were drawn by the scent of blood, and will shortly realize that the ghost's blade can't really harm them. They will then pounce on the poor escort and finish her off in a gruesome manner.</p><p></p><p>The ghost is desperate to redeem himself and earn his eternal rest, and will eagerly possess the most susceptible party member and wade into battle, heedless of the risks to the character. If the party members succeed at a history skill check they'll recognize the massacre the fountain commemorates and the ghost's identity. If they save the escort and allow the ghost (or whoever the ghost possesses) to strike the final killing blow on the last ghoul, the ghost will be redeemed, and the party will earn some sort of blessing. If the escort is slain, the ghost will bitterly curse the party before disappearing. With any other result from the battle, the ghost will continue to haunt the fountain for all eternity.</p></blockquote><p></p>
[QUOTE="Grumbleputty, post: 7283370, member: 31985"] Imaculata, option #2 in[B] Dead Cattle[/B] is exactly the sort of sick genius I admire! Here's one I've got in the adventure I'm currently writing-it's very similar to Imaculata's [B]Weeping Widow[/B], which inspired me to share it While searching a graveyard for a group of people who disappeared, the party comes across a strange scene. Lying at the base of a commemorative fountain is one of the escorts of the missing people, with a crossbow bolt in her stomach, unconscious and near death. Nearby lurk three ghouls, held at bay by the ghost of a foppish fellow wielding a rapier, who stands over the woman protectively. The ghost is that of a notorious coward, whose failure led to the massacre commemorated by the fountain. He sees a chance for redemption, and is determined to protect the wounded escort from the ghouls. The ghouls were drawn by the scent of blood, and will shortly realize that the ghost's blade can't really harm them. They will then pounce on the poor escort and finish her off in a gruesome manner. The ghost is desperate to redeem himself and earn his eternal rest, and will eagerly possess the most susceptible party member and wade into battle, heedless of the risks to the character. If the party members succeed at a history skill check they'll recognize the massacre the fountain commemorates and the ghost's identity. If they save the escort and allow the ghost (or whoever the ghost possesses) to strike the final killing blow on the last ghoul, the ghost will be redeemed, and the party will earn some sort of blessing. If the escort is slain, the ghost will bitterly curse the party before disappearing. With any other result from the battle, the ghost will continue to haunt the fountain for all eternity. [/QUOTE]
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