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<blockquote data-quote="Grumbleputty" data-source="post: 7288240" data-attributes="member: 31985"><p>Couldn't resist some more:</p><p></p><p><strong>The City of Ash</strong></p><p>While traveling through a mountainous area, the party stumbles across the partially-exposed city buried long ago in ash from a nearby volcano, which smoulders to this day. Lying strewn around the ruins are the contorted figures of the towns' doomed inhabitants, their bodies long ago encased in ash and gradually petrified. Their forms bear witness to their dramatic final moments- some posed in moments of bravery, of cowardice, of piety or of despair. The stone dead may arise under certain conditions, or perhaps it's just a way to unnerve the players on their way to the next adventure</p><p></p><p><strong>The un-sunken city</strong></p><p>A recent earthquake has pushed a chunk of sea floor up to the surface, partially exposing a once-underwater city of merpeople. There are trapped merfolk in need of rescue, water elementals once harnessed to serve the citizens that now run amuck, and marauding sahaugin taking advantage of the merfolks' plight to loot and enslave. Worst of all, a series of coral standing stones that once held an aboleth imprisoned have toppled, and must be located throughout the ruined city and righted before the next full moon.</p><p></p><p><strong>Sepulcher of Horrors </strong>(with apologies to Jack Vance)</p><p>The party stumbles across a decadent tribe of Duergar (or possibly Derro) that bear artifacts from a centuries-old lost civilization, but which appear almost as new. If the party investigates, they discover to their horror that the evil dwarves tunneled into the hidden chamber where the ancient civilization hid themselves away in timeless magical slumber, intending to reawaken when some calamity had passed. Instead, the dwarves have been excavating the crystalline pods the people slumber inside, smashing them open and using the unfortunate inhabitants for food, slave labor or hideous tortures.</p><p></p><p><strong>The Inverted Castle</strong></p><p>An earth-mote has long floated over the countryside, topped with an ancient wizards tower long known to be magically sealed. In the aftermath of a massive storm, it is discovered that the mote has flipped over entirely, and the top of the now-inverted tower barely grazes the treetops as it drifts along. What's more, part of the roof has been shorn off, allowing access to the interior of the tower for the first time in living memory.</p><p></p><p><strong>Inn of the Wayfarer</strong></p><p>Deep in the desolate wilderness, after days of grueling travel, the party is surprised to find a warm, inviting inn standing where their maps show no such structure. The Inn is a pleasant place, albeit crowded with an assortment of odd patrons unusual for the surrounding area.</p><p></p><p>In truth, the Inn travels every few days between the planes, on a random journey through the multiverse. Anyone who stumbles across it can enter, stay for as long as their funds allow, and then step out a few days later into an entirely different world.</p><p></p><p>Sometimes the Inn shifts to a dangerous plane, such as a layer of the Abyss or the Shadowfell. In such times, the patrons are often drafted to serve as the Inn's defenders as horrible creatures lay siege to its' walls.</p><p></p><p><strong>The Frozen Fleet</strong></p><p>Deep in the ice fields of the far North, the party stumbles across a small fleet of ships, frozen decades ago in the ice. The survivors have built a colony of sorts, connecting the shipwrecks with rope bridges and huddling around fires they zealously tend. They send out expeditions to scavenge a pine forest some ways distant for firewood , and survive on fish and seals caught through holes in the ice. Unfortunately, cannibalism has become a way of life among the survivors, and they draw lots periodically to see who must fall to the chef's knives to sustain the others. When the rare traveler is encountered, they wind up in the pot instead.</p></blockquote><p></p>
[QUOTE="Grumbleputty, post: 7288240, member: 31985"] Couldn't resist some more: [B]The City of Ash[/B] While traveling through a mountainous area, the party stumbles across the partially-exposed city buried long ago in ash from a nearby volcano, which smoulders to this day. Lying strewn around the ruins are the contorted figures of the towns' doomed inhabitants, their bodies long ago encased in ash and gradually petrified. Their forms bear witness to their dramatic final moments- some posed in moments of bravery, of cowardice, of piety or of despair. The stone dead may arise under certain conditions, or perhaps it's just a way to unnerve the players on their way to the next adventure [B]The un-sunken city[/B] A recent earthquake has pushed a chunk of sea floor up to the surface, partially exposing a once-underwater city of merpeople. There are trapped merfolk in need of rescue, water elementals once harnessed to serve the citizens that now run amuck, and marauding sahaugin taking advantage of the merfolks' plight to loot and enslave. Worst of all, a series of coral standing stones that once held an aboleth imprisoned have toppled, and must be located throughout the ruined city and righted before the next full moon. [B]Sepulcher of Horrors [/B](with apologies to Jack Vance) The party stumbles across a decadent tribe of Duergar (or possibly Derro) that bear artifacts from a centuries-old lost civilization, but which appear almost as new. If the party investigates, they discover to their horror that the evil dwarves tunneled into the hidden chamber where the ancient civilization hid themselves away in timeless magical slumber, intending to reawaken when some calamity had passed. Instead, the dwarves have been excavating the crystalline pods the people slumber inside, smashing them open and using the unfortunate inhabitants for food, slave labor or hideous tortures. [B]The Inverted Castle[/B] An earth-mote has long floated over the countryside, topped with an ancient wizards tower long known to be magically sealed. In the aftermath of a massive storm, it is discovered that the mote has flipped over entirely, and the top of the now-inverted tower barely grazes the treetops as it drifts along. What's more, part of the roof has been shorn off, allowing access to the interior of the tower for the first time in living memory. [B]Inn of the Wayfarer[/B] Deep in the desolate wilderness, after days of grueling travel, the party is surprised to find a warm, inviting inn standing where their maps show no such structure. The Inn is a pleasant place, albeit crowded with an assortment of odd patrons unusual for the surrounding area. In truth, the Inn travels every few days between the planes, on a random journey through the multiverse. Anyone who stumbles across it can enter, stay for as long as their funds allow, and then step out a few days later into an entirely different world. Sometimes the Inn shifts to a dangerous plane, such as a layer of the Abyss or the Shadowfell. In such times, the patrons are often drafted to serve as the Inn's defenders as horrible creatures lay siege to its' walls. [B]The Frozen Fleet[/B] Deep in the ice fields of the far North, the party stumbles across a small fleet of ships, frozen decades ago in the ice. The survivors have built a colony of sorts, connecting the shipwrecks with rope bridges and huddling around fires they zealously tend. They send out expeditions to scavenge a pine forest some ways distant for firewood , and survive on fish and seals caught through holes in the ice. Unfortunately, cannibalism has become a way of life among the survivors, and they draw lots periodically to see who must fall to the chef's knives to sustain the others. When the rare traveler is encountered, they wind up in the pot instead. [/QUOTE]
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