Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
An endless stream of random encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="akr71" data-source="post: 7290719" data-attributes="member: 6801213"><p>I liked @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6801286" target="_blank">Imaculata</a></u></strong></em>'s volcanic environment ones so much, I thought I'd try my hand at some terrain based ones. Here are some arid and rocky environment ones</p><p></p><p><strong>Dry stream bed</strong></p><p>Travelling through an arid environment, this dry stream bed is easily the best way to make good time. It is hard packed sand with a few small boulders and small ponds that are easily avoided. The banks of the river and the surrounding area are rocky, rough terrain - perhaps the dry river is at the base of a gully leading into the foothills. For every hour travelling, roll a d8 - on a 1 it starts to rain (or determine the weather however you normally would). The rain is not a big deal at first - a stream starts to form, the adventurers get wet - DC 10 Athletics to stay on your feet. If they continue to travel on the river bed, bad things are about to happen as the rain flows down the rocky landscape out of the foothills. The stream becomes a river again before long - DC 20 Athletics to stay on your feet, or DC 15 to swim upstream. 1d6 bludgeoning on a fail and the character moves 10 feet downstream every turn (repeating swim check). Not long after that, the river becomes a torrent, bringing rocks and mud with it. DC 25 Athletics to stand, DC 20 to swim, 1d8 bludgeoning damage on a fail and washed 15 feet downstream every turn.</p><p></p><p><strong>Dust Bowl</strong></p><p>This ancient arid crater has filled with a deep layer of dust, sand and silt. Its tricky travel, but a group of hardy adventurers such as yourselves is not too inconvenienced by it. As you approach the center of the crater, the dust kicked up by your footsteps clings to the air more than you would expect. You all instinctively cover your mouths to prevent breathing the chocking dust. The dust starts to gain form in the air... solidifying and congealing into flying creatures around you.</p><p></p><p>The party finds themselves surrounded by dust mephits - an appropriate number to make the party think, but difficult to overcome. A successful Arcana DC 15 lets a character know that dust mephits are drawn to catacombs and find death fascinating - Detect Magic may reveal the mephits before they materialize too.</p><p></p><p><strong>The Convenient Oasis</strong></p><p>Its feels like it has been days since you've seen any plant life. It hasn't, but that's what it feels like. You have passed scrubby, twisted shrubs and tough looking plants, but nothing even remotely edible. You are not sure how anything survives in this blasted rocky terrain, but it does. You've managed to stretch your rations with the odd lucky catch of a rabbits, lizards and some kind of small goat-like creature. The water-skins you carried with you are getting perilously low.</p><p></p><p>As you climb to the top of a low rise, you can't believe your eyes! Green! More than that - a spring! Water! Fruit trees! As you make your way down the hill to the oasis, something starts to nag at the back of your mind. It seems oddly convenient that you discovered an oasis right when you needed it. Not so much discovered it as it was placed here - for you. Why? And by who?</p></blockquote><p></p>
[QUOTE="akr71, post: 7290719, member: 6801213"] I liked @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6801286"]Imaculata[/URL][/U][/B][/I]'s volcanic environment ones so much, I thought I'd try my hand at some terrain based ones. Here are some arid and rocky environment ones [B]Dry stream bed[/B] Travelling through an arid environment, this dry stream bed is easily the best way to make good time. It is hard packed sand with a few small boulders and small ponds that are easily avoided. The banks of the river and the surrounding area are rocky, rough terrain - perhaps the dry river is at the base of a gully leading into the foothills. For every hour travelling, roll a d8 - on a 1 it starts to rain (or determine the weather however you normally would). The rain is not a big deal at first - a stream starts to form, the adventurers get wet - DC 10 Athletics to stay on your feet. If they continue to travel on the river bed, bad things are about to happen as the rain flows down the rocky landscape out of the foothills. The stream becomes a river again before long - DC 20 Athletics to stay on your feet, or DC 15 to swim upstream. 1d6 bludgeoning on a fail and the character moves 10 feet downstream every turn (repeating swim check). Not long after that, the river becomes a torrent, bringing rocks and mud with it. DC 25 Athletics to stand, DC 20 to swim, 1d8 bludgeoning damage on a fail and washed 15 feet downstream every turn. [B]Dust Bowl[/B] This ancient arid crater has filled with a deep layer of dust, sand and silt. Its tricky travel, but a group of hardy adventurers such as yourselves is not too inconvenienced by it. As you approach the center of the crater, the dust kicked up by your footsteps clings to the air more than you would expect. You all instinctively cover your mouths to prevent breathing the chocking dust. The dust starts to gain form in the air... solidifying and congealing into flying creatures around you. The party finds themselves surrounded by dust mephits - an appropriate number to make the party think, but difficult to overcome. A successful Arcana DC 15 lets a character know that dust mephits are drawn to catacombs and find death fascinating - Detect Magic may reveal the mephits before they materialize too. [B]The Convenient Oasis[/B] Its feels like it has been days since you've seen any plant life. It hasn't, but that's what it feels like. You have passed scrubby, twisted shrubs and tough looking plants, but nothing even remotely edible. You are not sure how anything survives in this blasted rocky terrain, but it does. You've managed to stretch your rations with the odd lucky catch of a rabbits, lizards and some kind of small goat-like creature. The water-skins you carried with you are getting perilously low. As you climb to the top of a low rise, you can't believe your eyes! Green! More than that - a spring! Water! Fruit trees! As you make your way down the hill to the oasis, something starts to nag at the back of your mind. It seems oddly convenient that you discovered an oasis right when you needed it. Not so much discovered it as it was placed here - for you. Why? And by who? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
An endless stream of random encounters
Top