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<blockquote data-quote="Imaculata" data-source="post: 7295261" data-attributes="member: 6801286"><p><strong>The Circle of Stone</strong></p><p></p><p>On top of a hill lies a mysterious circle of stones, with within it a second smaller circle of even smaller stones. This strange landmark seems to be some kind of ancient calendar. Evil creatures cannot approach the circles and good-aligned rituals are more effective if performed within the circles.</p><p></p><p><strong>The Obelisk of Conquest</strong></p><p></p><p>A tall stone obelisk stands along the road. An ancient reminder of a conquest that happened long ago. The players may be able to decipher the inscriptions and images on each side of the obelisk, that tell in detail of a historic battle.</p><p></p><p><strong>The Mystic Obelisk</strong></p><p></p><p>This strange stone structure is covered in arcane symbols. When touched by the chosen one (DM's choice), the symbols light up with a bright white glow. After a deep rumble the obelisk shoots a bright beam of light into the sky, which remains activated. The beam of light can be seen from great distance. More importantly the obelisk acts as a beacon across dimensions, to help guide travelers back to this location, even if they are on a different plane of existence. Additionally, the DM could have this object be guarded by a dangerous foe, and award the players with a stat increase for activating it. Legend has it that more of these obelisks are hidden across the land, forming some kind of interdimensional network. Activating all of them could have incredible results...</p><p></p><p><strong>The Rogue Portal</strong></p><p></p><p>A purple swirling gateway to another dimension. This supernatural phenomenon is always on the move, leaving a trail of destruction in its wake. The Portal can be dispelled, and either leads to a different location on the same plane, or a different plane entirely.</p><p></p><p>Roll a D12 to determine the destination</p><p></p><p><strong>1:</strong> Leads to another plane of existence, determined by the DM.</p><p><strong>2:</strong> Leads to another nearby land location on the same plane.</p><p><strong>3:</strong> Leads to another distant land location on the same plane.</p><p><strong>4:</strong> Leads to another nearby location in mid air on the same plane, 30 ft. high.</p><p><strong>5:</strong> Leads to another distant location in mid air on the same plane, 60 ft. high.</p><p><strong>6:</strong> Leads to another nearby location underground on the same plane, 30 ft. deep.</p><p><strong>7:</strong> Leads to another distant location underground on the same plane, 60 ft. deep.</p><p><strong>8:</strong> Leads to another nearby location underwater on the same plane, 30 ft. deep.</p><p><strong>9:</strong> Leads to another distant location underwater on the same plane, 60 ft. deep.</p><p><strong>10:</strong> Leads straight into a nearby building.</p><p><strong>11:</strong> Leads straight into a distant building.</p><p><strong>12:</strong> Doesn't lead anywhere. Creatures simply exit on the other side of the portal.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7295261, member: 6801286"] [B]The Circle of Stone[/B] On top of a hill lies a mysterious circle of stones, with within it a second smaller circle of even smaller stones. This strange landmark seems to be some kind of ancient calendar. Evil creatures cannot approach the circles and good-aligned rituals are more effective if performed within the circles. [B]The Obelisk of Conquest[/B] A tall stone obelisk stands along the road. An ancient reminder of a conquest that happened long ago. The players may be able to decipher the inscriptions and images on each side of the obelisk, that tell in detail of a historic battle. [B]The Mystic Obelisk[/B] This strange stone structure is covered in arcane symbols. When touched by the chosen one (DM's choice), the symbols light up with a bright white glow. After a deep rumble the obelisk shoots a bright beam of light into the sky, which remains activated. The beam of light can be seen from great distance. More importantly the obelisk acts as a beacon across dimensions, to help guide travelers back to this location, even if they are on a different plane of existence. Additionally, the DM could have this object be guarded by a dangerous foe, and award the players with a stat increase for activating it. Legend has it that more of these obelisks are hidden across the land, forming some kind of interdimensional network. Activating all of them could have incredible results... [B]The Rogue Portal[/B] A purple swirling gateway to another dimension. This supernatural phenomenon is always on the move, leaving a trail of destruction in its wake. The Portal can be dispelled, and either leads to a different location on the same plane, or a different plane entirely. Roll a D12 to determine the destination [B]1:[/B] Leads to another plane of existence, determined by the DM. [B]2:[/B] Leads to another nearby land location on the same plane. [B]3:[/B] Leads to another distant land location on the same plane. [B]4:[/B] Leads to another nearby location in mid air on the same plane, 30 ft. high. [B]5:[/B] Leads to another distant location in mid air on the same plane, 60 ft. high. [B]6:[/B] Leads to another nearby location underground on the same plane, 30 ft. deep. [B]7:[/B] Leads to another distant location underground on the same plane, 60 ft. deep. [B]8:[/B] Leads to another nearby location underwater on the same plane, 30 ft. deep. [B]9:[/B] Leads to another distant location underwater on the same plane, 60 ft. deep. [B]10:[/B] Leads straight into a nearby building. [B]11:[/B] Leads straight into a distant building. [B]12:[/B] Doesn't lead anywhere. Creatures simply exit on the other side of the portal. [/QUOTE]
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