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<blockquote data-quote="Imaculata" data-source="post: 7375280" data-attributes="member: 6801286"><p><strong>The Forsaken Library</strong></p><p></p><p>The players stumble upon the ruins of a great ancient library. Most of the building is overgrown with plants and covered in sand. A large hole in the roof allows sunlight to fill the dusty halls. At night, the players can hear the sounds of voices from the past inside the halls of the library. Optionally, the DM may rule that some of the ghosts are not so welcoming to visitors, or that perhaps a lone ghost is actually willing to talk to the players. The players can also search the ruins for ancient scrolls, though most of the library's scrolls will have decayed a long time ago. </p><p></p><p><strong>The Frozen Ship</strong></p><p></p><p>Teetering on the edge of a large frozen waterfall, is an ancient great ship, that now functions as a town. The only means of reaching the ship from below, is a wooden cage that functions as an elevator, that can be lifted up to the ship. Access from above on the other hand is quite easy, because of the frozen water. Various stores, an inn, blacksmith and houses have been constructed on the four decks of the ship.</p><p></p><p><strong>The Magic Garden</strong></p><p></p><p>The party encounters a lone house with a garden. The house may or may not be occupied, but what is quite remarkable is the magical vegetable garden next to it. The vegetables in this garden grow to three times their normal size, and so each vegetable is the equivalent of three whole meals. Alternatively, the DM may rule that eating the vegetables also has random magical effects.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7375280, member: 6801286"] [B]The Forsaken Library[/B] The players stumble upon the ruins of a great ancient library. Most of the building is overgrown with plants and covered in sand. A large hole in the roof allows sunlight to fill the dusty halls. At night, the players can hear the sounds of voices from the past inside the halls of the library. Optionally, the DM may rule that some of the ghosts are not so welcoming to visitors, or that perhaps a lone ghost is actually willing to talk to the players. The players can also search the ruins for ancient scrolls, though most of the library's scrolls will have decayed a long time ago. [B]The Frozen Ship[/B] Teetering on the edge of a large frozen waterfall, is an ancient great ship, that now functions as a town. The only means of reaching the ship from below, is a wooden cage that functions as an elevator, that can be lifted up to the ship. Access from above on the other hand is quite easy, because of the frozen water. Various stores, an inn, blacksmith and houses have been constructed on the four decks of the ship. [B]The Magic Garden[/B] The party encounters a lone house with a garden. The house may or may not be occupied, but what is quite remarkable is the magical vegetable garden next to it. The vegetables in this garden grow to three times their normal size, and so each vegetable is the equivalent of three whole meals. Alternatively, the DM may rule that eating the vegetables also has random magical effects. [/QUOTE]
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