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<blockquote data-quote="Quickleaf" data-source="post: 7500838" data-attributes="member: 20323"><p>From my homebrew setting, when following the "King's Road" (2d10):</p><p></p><p>2 The <strong>Faerie Fiddler*</strong> (a bard cursed to appear as a frog-man for a crime against noble family's children, aligned with courts of the shadow fey)</p><p>3 Posters affixed to trees, boards, or buildings - wanted posters, postings for work, warnings of monsters, and festival announcements.</p><p>4 1d6 elven <strong>scouts</strong> acting as highwaymen targeting wealthy and nobility.</p><p>5 A humble roadside way-station with minimal accommodations run by a cheerful halfling couple who brew their own cider, are eager to find work for their many children, and relish sharing ghost tales with travelers.</p><p>6 2d4 <strong>wolves</strong> (50%) or 2d6 <strong>deer</strong> (50%).</p><p>7 Criminals trapped in crow cages and/or corpses hung from trees as a warning.</p><p>8 2d4 <strong>hobgoblin</strong> mercenaries spoiling for a fight or ale & wenches.</p><p>9 1 incredibly dumb Chaotic Neutral <strong>troll</strong> overseeing a bridge which it charges an unusual toll to cross (e.g. whiskey or cake).</p><p>10 2d4 redcoat <strong>thugs</strong> on patrol, at a checkpoint, demanding unlawful tolls, transporting captives, or hanging a “criminal.”</p><p>11 2d4 <strong>commoners</strong> (villagers, merchants, or mendicants) en route or in need of aid.</p><p>12 2d4 <strong>bandits</strong> led by a <strong>bandit captain</strong> as former soldiers turned to brigandry, targeting anyone.</p><p>13 Lone messenger riding at a gallop with an urgent message for a lord. At the DM’s discretion, the messenger may be wounded, pursued, or actually a <strong>spy</strong> or <strong>doppelganger</strong>.</p><p>14 1d4 <strong>knights</strong> on horseback (50%) or 1d4 <strong>loup de noir*</strong> disguised as knights (50%).</p><p>15 Damaged wagon. A search may turn up mundane items, survivors, or clues about what happened at the DM’s discretion.</p><p>16 Steady ominous clippity-clop of a horse’s hooves around the bend, but no horse in sight.</p><p>17 1 <strong>priest</strong> prostelyzing and offering healing to those who will listen to his parables.</p><p>18 1 <strong>commoner</strong> carrying a bundle with something hideous (e.g. talking head or mandrake root) for a witch; if interrupted, the witch sends her minions (<strong>stirges</strong>, <strong>swarms of bats</strong>, and/or <strong>wolves</strong>) to harangue the troublesome PCs.</p><p>19 A recent corpse (day). A <strong>ghost</strong> that cannot recall how it died, only that it was betrayed (night).</p><p>20 Prominent NPC <strong>noble</strong>, merchant, or <strong>champion</strong> with a full retinue of 4d6 <strong>guards</strong> or redcoat <strong>thugs</strong>, 2d4 <strong>knights</strong>, attendants, and either a <strong>priest</strong> or a <strong>mage</strong>.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7500838, member: 20323"] From my homebrew setting, when following the "King's Road" (2d10): 2 The [B]Faerie Fiddler*[/B] (a bard cursed to appear as a frog-man for a crime against noble family's children, aligned with courts of the shadow fey) 3 Posters affixed to trees, boards, or buildings - wanted posters, postings for work, warnings of monsters, and festival announcements. 4 1d6 elven [B]scouts[/B] acting as highwaymen targeting wealthy and nobility. 5 A humble roadside way-station with minimal accommodations run by a cheerful halfling couple who brew their own cider, are eager to find work for their many children, and relish sharing ghost tales with travelers. 6 2d4 [B]wolves[/B] (50%) or 2d6 [B]deer[/B] (50%). 7 Criminals trapped in crow cages and/or corpses hung from trees as a warning. 8 2d4 [B]hobgoblin[/B] mercenaries spoiling for a fight or ale & wenches. 9 1 incredibly dumb Chaotic Neutral [B]troll[/B] overseeing a bridge which it charges an unusual toll to cross (e.g. whiskey or cake). 10 2d4 redcoat [B]thugs[/B] on patrol, at a checkpoint, demanding unlawful tolls, transporting captives, or hanging a “criminal.” 11 2d4 [B]commoners[/B] (villagers, merchants, or mendicants) en route or in need of aid. 12 2d4 [B]bandits[/B] led by a [B]bandit captain[/B] as former soldiers turned to brigandry, targeting anyone. 13 Lone messenger riding at a gallop with an urgent message for a lord. At the DM’s discretion, the messenger may be wounded, pursued, or actually a [B]spy[/B] or [B]doppelganger[/B]. 14 1d4 [B]knights[/B] on horseback (50%) or 1d4 [B]loup de noir*[/B] disguised as knights (50%). 15 Damaged wagon. A search may turn up mundane items, survivors, or clues about what happened at the DM’s discretion. 16 Steady ominous clippity-clop of a horse’s hooves around the bend, but no horse in sight. 17 1 [B]priest[/B] prostelyzing and offering healing to those who will listen to his parables. 18 1 [B]commoner[/B] carrying a bundle with something hideous (e.g. talking head or mandrake root) for a witch; if interrupted, the witch sends her minions ([B]stirges[/B], [B]swarms of bats[/B], and/or [B]wolves[/B]) to harangue the troublesome PCs. 19 A recent corpse (day). A [B]ghost[/B] that cannot recall how it died, only that it was betrayed (night). 20 Prominent NPC [B]noble[/B], merchant, or [B]champion[/B] with a full retinue of 4d6 [B]guards[/B] or redcoat [B]thugs[/B], 2d4 [B]knights[/B], attendants, and either a [B]priest[/B] or a [B]mage[/B]. [/QUOTE]
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