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<blockquote data-quote="Imaculata" data-source="post: 8051876" data-attributes="member: 6801286"><p><strong>Wayward Mushrooms</strong></p><p>These thick red mushrooms are usually found in old forests and are covered in strange little white hand prints instead of the usual dots. When touched they emit clouds of magical orange pollen. These float through the air, forming a trail leading the players through the wilderness to where they need to go. If the players take a bite out of these mushrooms, they fall asleep and dream about nearby locations. Upon waking they remember exactly where these locations are and can effortlessly find them again.</p><p></p><p><strong>The Crow</strong></p><p>Sitting on the branch of an old tree is a crow. It caws at the party and keeps a good eye on them. It occasionally speaks words from other travelers that have crossed its path. The crow belongs to a wizard/witch who lives nearby. If it is fed a treat, it flies off in the direction of the house of its owner. The party can follow it to find the home of the wizard/witch.</p><p></p><p><strong>The Webbed Forest</strong></p><p>Part of the forest is covered in spider webs. These webs cover the tree tops, bushes and parts of the floor. The players can attempt a group dexterity (stealth check) to bypass this obstacle to reduce their travel time by 1 hour. If the players fail their check, they disturb the webs and are attacked by spiders. They can also go around, but this adds 1 hour of travel time.</p><p></p><p><strong>The Serenade Bridge</strong></p><p>In the middle of the forest is an old small gatehouse, with a stone bridge that crosses a small stream. The stream is almost dried up and one could easily jump across. It must have been a much bigger stream a long time ago. The gatehouse is endearing to look at. It is formed by two round towers with an arch in between, constructed from cobblestone and clay plaster. The gatehouse roofs are cone shaped and covered in red ceramic rooftiles. Birds are nesting in places where rooftiles are missing. Both the gatehouse and the bridge are worn by time, covered in moss and overgrown with vines. A single hooded lantern is fixed to the gatehouse wall, imbued with a magical flame that is always lit. Windchimes hang from the gatehouse, filling the air with the sound of bells.</p><p></p><p>The gatehouse has a small wooden door, hiding a tight flight of stairs up to a tiny watch tower that sticks out from one of the main towers of the gatehouse. Inside this tower is a small watchpost, furnished with a simple chair, a table, and with a stained glass window overlooking the bridge. There is an unlit candle on the table, which lights automatically at night. It looks like it hasn't been touched in decades, although the tiny room is surprisingly devoid of dust and cobwebs.</p><p></p><p>Across the bridge a small cobblestone staircase leads down to a pond. The ghostly voice of a girl singing can be heard softly near the pond at night. Many flowers grow around the pond. Near the pond is a tree with the names of two lovers carved into it; Peadrus and Wynefrede. The carving seems very old.</p><p></p><p>An aura of peace hangs over this entire location. At night the ghost of a watchman lights the candle behind the window of the gatehouse, while his ghostly lover can be heard singing near the pond. A forbidden love that is repeated every night. The party can make camp here without any risk of being attacked. Visitors to this location feel well rested upon departing, whether they made camp here or not. Bards can listen to the song and gain inspiration.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8051876, member: 6801286"] [B]Wayward Mushrooms[/B] These thick red mushrooms are usually found in old forests and are covered in strange little white hand prints instead of the usual dots. When touched they emit clouds of magical orange pollen. These float through the air, forming a trail leading the players through the wilderness to where they need to go. If the players take a bite out of these mushrooms, they fall asleep and dream about nearby locations. Upon waking they remember exactly where these locations are and can effortlessly find them again. [B]The Crow[/B] Sitting on the branch of an old tree is a crow. It caws at the party and keeps a good eye on them. It occasionally speaks words from other travelers that have crossed its path. The crow belongs to a wizard/witch who lives nearby. If it is fed a treat, it flies off in the direction of the house of its owner. The party can follow it to find the home of the wizard/witch. [B]The Webbed Forest[/B] Part of the forest is covered in spider webs. These webs cover the tree tops, bushes and parts of the floor. The players can attempt a group dexterity (stealth check) to bypass this obstacle to reduce their travel time by 1 hour. If the players fail their check, they disturb the webs and are attacked by spiders. They can also go around, but this adds 1 hour of travel time. [B]The Serenade Bridge[/B] In the middle of the forest is an old small gatehouse, with a stone bridge that crosses a small stream. The stream is almost dried up and one could easily jump across. It must have been a much bigger stream a long time ago. The gatehouse is endearing to look at. It is formed by two round towers with an arch in between, constructed from cobblestone and clay plaster. The gatehouse roofs are cone shaped and covered in red ceramic rooftiles. Birds are nesting in places where rooftiles are missing. Both the gatehouse and the bridge are worn by time, covered in moss and overgrown with vines. A single hooded lantern is fixed to the gatehouse wall, imbued with a magical flame that is always lit. Windchimes hang from the gatehouse, filling the air with the sound of bells. The gatehouse has a small wooden door, hiding a tight flight of stairs up to a tiny watch tower that sticks out from one of the main towers of the gatehouse. Inside this tower is a small watchpost, furnished with a simple chair, a table, and with a stained glass window overlooking the bridge. There is an unlit candle on the table, which lights automatically at night. It looks like it hasn't been touched in decades, although the tiny room is surprisingly devoid of dust and cobwebs. Across the bridge a small cobblestone staircase leads down to a pond. The ghostly voice of a girl singing can be heard softly near the pond at night. Many flowers grow around the pond. Near the pond is a tree with the names of two lovers carved into it; Peadrus and Wynefrede. The carving seems very old. An aura of peace hangs over this entire location. At night the ghost of a watchman lights the candle behind the window of the gatehouse, while his ghostly lover can be heard singing near the pond. A forbidden love that is repeated every night. The party can make camp here without any risk of being attacked. Visitors to this location feel well rested upon departing, whether they made camp here or not. Bards can listen to the song and gain inspiration. [/QUOTE]
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