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<blockquote data-quote="Bohandas" data-source="post: 8163720" data-attributes="member: 7015707"><p><strong>Gnomes are magical</strong></p><p>The PCs pass through/above a small gnomish settlement. Almost all the gnomes have the limited meldshaping ability through the Shape Soulmeld feat from <em>Magic of Incarnum</em></p><p></p><p><strong>Gnomes are crazy</strong> </p><p>The PCs meet a gnome (or a kobold) who is endevoring to build a crueler mousetrap and talks the PCs ears off about it. Their latest design traps the mouse in an unsupported chamber inside a pair of elevator shoes. Walking around in the shoes gradually crushes the mouse.</p><p></p><p><strong>Psychopathic Sammy's Arms Emporium</strong></p><p>Psychopathic Sammy's is one of those magical curio stores that mysteriously appears one day and then just as mysteriously disappears the next. The PCs could stumble upon it in any settled area (or anywhere at all, if they have something that interests the shopkeeper. This particular store is sinister though. Psychopathic Sammy is a disguised yugoloth, his shop is actually a suite in the Wasting Tower in Hades (which means that non-evil characters suffer extensive penalties in his store and that there is a more or less endless supply of tugoloths that can be called in if the PCs cause trouble), with a controllable portal that allows him to send his door wherever he needs it. He appears in the dead of night, kills any occupants of the building whose door he has taken over, and sets up a copy of his window display in the window (and packs up this copy when he leaves) Anything that the PCs sell to him is likely to make its way back into the hands of the forces of evil (possibly including the PCs enemies and even summoned fiends). Any cash he gives them for stuff that they hock is usually ill-gotten somehow. The stuff he sells leans towards weapons and other things that maim or kill and decidedly away from anything that facilitate peaceful solutions. His merchandise is slightly overpriced, but this is to mask the fact that <em>some</em> of it is actually <em>underpriced</em>; Some of the weapons have a hidden evil effect such as <em>Unholy</em> or <em>Vile</em> (and also <em>Wounding</em> on weapons that are supposed to deal non-lethal damage), which he won't mention or charge full price for. If the PCs are overtly evil he'll also try to sell them openly unsavory things like slaves, drugs, poisons, and so on. If the PCs make it to high levels where they start dealing in serious magic items they may see his shop multiple times in multiple places, including places that are overtly not right, such in a tree, in the wall of a jail cell, at a crosstoads at midnight, in the middle of the enemy stronghold, etc.[/b]</p></blockquote><p></p>
[QUOTE="Bohandas, post: 8163720, member: 7015707"] [b]Gnomes are magical[/b] The PCs pass through/above a small gnomish settlement. Almost all the gnomes have the limited meldshaping ability through the Shape Soulmeld feat from [i]Magic of Incarnum[/i] [b]Gnomes are crazy[/b] The PCs meet a gnome (or a kobold) who is endevoring to build a crueler mousetrap and talks the PCs ears off about it. Their latest design traps the mouse in an unsupported chamber inside a pair of elevator shoes. Walking around in the shoes gradually crushes the mouse. [b]Psychopathic Sammy's Arms Emporium[/b] Psychopathic Sammy's is one of those magical curio stores that mysteriously appears one day and then just as mysteriously disappears the next. The PCs could stumble upon it in any settled area (or anywhere at all, if they have something that interests the shopkeeper. This particular store is sinister though. Psychopathic Sammy is a disguised yugoloth, his shop is actually a suite in the Wasting Tower in Hades (which means that non-evil characters suffer extensive penalties in his store and that there is a more or less endless supply of tugoloths that can be called in if the PCs cause trouble), with a controllable portal that allows him to send his door wherever he needs it. He appears in the dead of night, kills any occupants of the building whose door he has taken over, and sets up a copy of his window display in the window (and packs up this copy when he leaves) Anything that the PCs sell to him is likely to make its way back into the hands of the forces of evil (possibly including the PCs enemies and even summoned fiends). Any cash he gives them for stuff that they hock is usually ill-gotten somehow. The stuff he sells leans towards weapons and other things that maim or kill and decidedly away from anything that facilitate peaceful solutions. His merchandise is slightly overpriced, but this is to mask the fact that [i]some[/i] of it is actually [i]underpriced[/i]; Some of the weapons have a hidden evil effect such as [i]Unholy[/i] or [i]Vile[/i] (and also [i]Wounding[/i] on weapons that are supposed to deal non-lethal damage), which he won't mention or charge full price for. If the PCs are overtly evil he'll also try to sell them openly unsavory things like slaves, drugs, poisons, and so on. If the PCs make it to high levels where they start dealing in serious magic items they may see his shop multiple times in multiple places, including places that are overtly not right, such in a tree, in the wall of a jail cell, at a crosstoads at midnight, in the middle of the enemy stronghold, etc.[/b] [/QUOTE]
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