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An Epic Game in Progress (my players avoid) New Request: 03/31/04
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<blockquote data-quote="WizarDru" data-source="post: 1299918" data-attributes="member: 151"><p>Ding! I'll need to tweak him just a tad, and I may or may not make him a conventional undead (leaning towards will...but with some twists), but he's perfect, conceptually. The image of this ancient druid sitting shivah (sp?) over the burial mounds of his fallen tribe members is awesome. Making him an ancient member of the council, most likely the one of the few surviving members of the original council, is perfect. His logic is perfect, as well. I want him as a antagonist, but not a villain...and he works perfect for that.</p><p> </p><p> </p><p> </p><p>That matches where my thoughts were heading quite nicely. The idea that 'drilling down' is a less efficient use of their power is perfect. It allows for intervention, but reinforces the idea of using earthly agents and a 'hands-off' policy. </p><p> </p><p> </p><p>That's what I'm talking about! That works well. I want the contest to take advantage and require the druids to use their high-level abilities, and this makes much more sense than a duel, which would be counter-productive. I'll go a step further and say that instead of a 'capture the flag' game, it'll be more of a 'scavenger hunt', requiring 'commune with nature' and other spells to accomplish the tasks (such as locating the corrupted item that is poisoning the forest, and so forth). Points could be awarded or some sort of scoring system devised.</p><p> </p><p>Bolo has already been cautioned by the First Ash that the only way to bring the druids truly together is as a Family, not a Council. Essentially, the old way of 'survival of the fittest' is not the way that the druids need to go forth. How literally Bolo has interpeted those words, I don't know. It'll be interesting to see what he does with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 1299918, member: 151"] Ding! I'll need to tweak him just a tad, and I may or may not make him a conventional undead (leaning towards will...but with some twists), but he's perfect, conceptually. The image of this ancient druid sitting shivah (sp?) over the burial mounds of his fallen tribe members is awesome. Making him an ancient member of the council, most likely the one of the few surviving members of the original council, is perfect. His logic is perfect, as well. I want him as a antagonist, but not a villain...and he works perfect for that. That matches where my thoughts were heading quite nicely. The idea that 'drilling down' is a less efficient use of their power is perfect. It allows for intervention, but reinforces the idea of using earthly agents and a 'hands-off' policy. That's what I'm talking about! That works well. I want the contest to take advantage and require the druids to use their high-level abilities, and this makes much more sense than a duel, which would be counter-productive. I'll go a step further and say that instead of a 'capture the flag' game, it'll be more of a 'scavenger hunt', requiring 'commune with nature' and other spells to accomplish the tasks (such as locating the corrupted item that is poisoning the forest, and so forth). Points could be awarded or some sort of scoring system devised. Bolo has already been cautioned by the First Ash that the only way to bring the druids truly together is as a Family, not a Council. Essentially, the old way of 'survival of the fittest' is not the way that the druids need to go forth. How literally Bolo has interpeted those words, I don't know. It'll be interesting to see what he does with it. :) [/QUOTE]
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