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An Epic Game in Progress (my players avoid) New Request: 03/31/04
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<blockquote data-quote="Burne" data-source="post: 1401366" data-attributes="member: 3450"><p>Regarding the alligence changed Celestials. I would do 2 things to them. I would strip the celestial of most spell-like abilities including the Celestial basics (Aura of Power[sic], Greater Teleport, Tongues) and then apply class levels. After all, Natives of the prime (as compared to Natives of the Seven Heavens) are not characterized by spell-like abilities, but do have a hankering for prestige classes. Ultimately I would treat the departing Celestials much the same way i would treat a fallen Paladin.</p><p></p><p>Regarding monstery goodness, might I recommend an Undead Gold Dragon. Both Mummy and Ghast are very tasty, and Gold Dragon Str Damage breath is gross. Also, it is very sad that the good dragons don't get used as much as the evil dragons.</p><p></p><p>Ropers are obscene. 2 or 3 jacked up Ropers (I recommend the Vile creature template) will literally paralyze half the party on the surprise round. And assuming you come up with a interesting "Demon Anenome(very sic)" type name, the party will never know that they were brought low by ropers. The ropers do require support from a creature(s) that deal damage to take advantage of the party's 0 strength state.</p><p></p><p>Last but not least, it is your DM duty to make the party use the Drowning Rules. Greater Dispel, Aboleth's, Disjunction, Cheating, Pick Pockets, and more must be used to service this goal.</p></blockquote><p></p>
[QUOTE="Burne, post: 1401366, member: 3450"] Regarding the alligence changed Celestials. I would do 2 things to them. I would strip the celestial of most spell-like abilities including the Celestial basics (Aura of Power[sic], Greater Teleport, Tongues) and then apply class levels. After all, Natives of the prime (as compared to Natives of the Seven Heavens) are not characterized by spell-like abilities, but do have a hankering for prestige classes. Ultimately I would treat the departing Celestials much the same way i would treat a fallen Paladin. Regarding monstery goodness, might I recommend an Undead Gold Dragon. Both Mummy and Ghast are very tasty, and Gold Dragon Str Damage breath is gross. Also, it is very sad that the good dragons don't get used as much as the evil dragons. Ropers are obscene. 2 or 3 jacked up Ropers (I recommend the Vile creature template) will literally paralyze half the party on the surprise round. And assuming you come up with a interesting "Demon Anenome(very sic)" type name, the party will never know that they were brought low by ropers. The ropers do require support from a creature(s) that deal damage to take advantage of the party's 0 strength state. Last but not least, it is your DM duty to make the party use the Drowning Rules. Greater Dispel, Aboleth's, Disjunction, Cheating, Pick Pockets, and more must be used to service this goal. [/QUOTE]
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An Epic Game in Progress (my players avoid) New Request: 03/31/04
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