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An 'Epic Levels' (or close to them) rant
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<blockquote data-quote="Imagicka" data-source="post: 2285790" data-attributes="member: 4621"><p>Greetings...</p><p></p><p>I like this sort of discussion as well... Mostly, I enjoy seeing how other perceive the mechanics of such a 'free-form' RPG such as d20 D&D. I call it free-form because they really don't strongly inforce the idea of the what a character's strength and ability by measuring their level of experience.</p><p></p><p>I personally think that really, you have to determine how much XP you will give your characters, gauge how much you give them. Then you can determine how strong your party members will get and how quickly they get there. Now, considering there must be other adventuring parties and peoples, NPCs and monsters which will give them some form of challenge, then it's not hard to imagine that the NPCs that the characters meet will have an experience level equal to the PCs...if both sets of characters have been campaigning for the same length of time.</p><p></p><p>...what the hell did he just say?... well, roughly... you don't want your PCs walking into a kingdom and be able to take it over just because the DM thinks that all the soldiers in kingdom are level 3 and the best of the best of the king's personal guards are level 5. It leads to a serious problem of power-imbalance. </p><p></p><p>I personally like to imagine that at level 10, a character is considered to be fully trained, and is a master at their trade, class or profession. But level 20 is approaching seasoned master. Anything up to 10 I consider to be degrees of apprenticeship, from beginner, to junior and senior apprentice to graduate student, but still an apprentice.</p><p></p><p>Really, I think the key to thinking about the whole situation of the mechanics is...you pretty much want some NPCs to be easy, some to be a challenge, and some to be powerful enough that it would be a great challenge against the players. I like to use very powerful NPCs to force the PCs into situations where they aren't powerful enough to control the situation.</p></blockquote><p></p>
[QUOTE="Imagicka, post: 2285790, member: 4621"] Greetings... I like this sort of discussion as well... Mostly, I enjoy seeing how other perceive the mechanics of such a 'free-form' RPG such as d20 D&D. I call it free-form because they really don't strongly inforce the idea of the what a character's strength and ability by measuring their level of experience. I personally think that really, you have to determine how much XP you will give your characters, gauge how much you give them. Then you can determine how strong your party members will get and how quickly they get there. Now, considering there must be other adventuring parties and peoples, NPCs and monsters which will give them some form of challenge, then it's not hard to imagine that the NPCs that the characters meet will have an experience level equal to the PCs...if both sets of characters have been campaigning for the same length of time. ...what the hell did he just say?... well, roughly... you don't want your PCs walking into a kingdom and be able to take it over just because the DM thinks that all the soldiers in kingdom are level 3 and the best of the best of the king's personal guards are level 5. It leads to a serious problem of power-imbalance. I personally like to imagine that at level 10, a character is considered to be fully trained, and is a master at their trade, class or profession. But level 20 is approaching seasoned master. Anything up to 10 I consider to be degrees of apprenticeship, from beginner, to junior and senior apprentice to graduate student, but still an apprentice. Really, I think the key to thinking about the whole situation of the mechanics is...you pretty much want some NPCs to be easy, some to be a challenge, and some to be powerful enough that it would be a great challenge against the players. I like to use very powerful NPCs to force the PCs into situations where they aren't powerful enough to control the situation. [/QUOTE]
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