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An Epic Setting
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<blockquote data-quote="I'm A Banana" data-source="post: 2883049" data-attributes="member: 2067"><p>I'd agree, I think.</p><p></p><p></p><p></p><p>Not bad, but, again, I'm not sure how this would be different than a 1st-level adventurer going to subdue some orcs so that the Consortium could get through. Or even if he had to sail accross an ocean to subdue those orcs. The thing is, it kind of feels like it's the <em>Consortium</em> that has an impact, rather than the characters directly. While that's not a big problem for lower levels, it's a real issue when you're epic. Change is natural when presented with such an imposing force, but the PC's are merely heralds of that change, rather than being the cause of the change itself. The PC's should be the imposing force, I think.</p><p></p><p>And it might just be a different philosophy on what "epic" should be. Gods know I'm vague enough on what I think it should be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I think that's part of the dillema, though. "Grander than in a conventional campaign," but still achievable in a conventional campaign (just through nations or continents rather than planes and worlds). Questing for the Holy Grail is just questing for the XTREME MCGUFFIN! Destroying the Avatar of Set is just destroying the High Priest of Set TO THE MAXXX! The armada of flying ships is not significantly different from creating a crack team of warriors to cruise through the impenetrable Orc Forest.</p><p></p><p>Rather than being a continuation of regular D&D adventures, I guess I kind of instinctively feel that an epic setting should deal with things that 1st level adventurers absolutely cannot in ways other than their low HP and BAB. If you can reduce it's scale to below-epic-level, there's no real motive for it to be epic. </p><p></p><p>Like, rather than working for or against the Consortium when facing down the Avatar of Set, the PC's should be facing down the Avatar of Set in order to transform the desolate wasteland of an entire decimated planet into lush, green fields for the poverty-stricken locals. Or should be seeking the Holy Grail to seal away the influence of Satan on the empire for at least 1,000 years. Or designing the flying armada to wage war on the Sky Itself and it's cruel dominion. Or somesuch. Somehow, working as agents for "Epic Trade Caravan" doesn't feel any more significant than working as agents for "Trade Caravan," because the accomplishments are of the same type (though written much larger).</p><p></p><p>It's kind of like, the difference between 1 and 21 shouldn't just be an order of magnitude, but an entire shift in the direction of the campaign.</p><p></p><p>Though maybe I'm asking WAAAAAAAAAAAY too much out of a 32 page pdf. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2883049, member: 2067"] I'd agree, I think. Not bad, but, again, I'm not sure how this would be different than a 1st-level adventurer going to subdue some orcs so that the Consortium could get through. Or even if he had to sail accross an ocean to subdue those orcs. The thing is, it kind of feels like it's the [I]Consortium[/I] that has an impact, rather than the characters directly. While that's not a big problem for lower levels, it's a real issue when you're epic. Change is natural when presented with such an imposing force, but the PC's are merely heralds of that change, rather than being the cause of the change itself. The PC's should be the imposing force, I think. And it might just be a different philosophy on what "epic" should be. Gods know I'm vague enough on what I think it should be. :) I think that's part of the dillema, though. "Grander than in a conventional campaign," but still achievable in a conventional campaign (just through nations or continents rather than planes and worlds). Questing for the Holy Grail is just questing for the XTREME MCGUFFIN! Destroying the Avatar of Set is just destroying the High Priest of Set TO THE MAXXX! The armada of flying ships is not significantly different from creating a crack team of warriors to cruise through the impenetrable Orc Forest. Rather than being a continuation of regular D&D adventures, I guess I kind of instinctively feel that an epic setting should deal with things that 1st level adventurers absolutely cannot in ways other than their low HP and BAB. If you can reduce it's scale to below-epic-level, there's no real motive for it to be epic. Like, rather than working for or against the Consortium when facing down the Avatar of Set, the PC's should be facing down the Avatar of Set in order to transform the desolate wasteland of an entire decimated planet into lush, green fields for the poverty-stricken locals. Or should be seeking the Holy Grail to seal away the influence of Satan on the empire for at least 1,000 years. Or designing the flying armada to wage war on the Sky Itself and it's cruel dominion. Or somesuch. Somehow, working as agents for "Epic Trade Caravan" doesn't feel any more significant than working as agents for "Trade Caravan," because the accomplishments are of the same type (though written much larger). It's kind of like, the difference between 1 and 21 shouldn't just be an order of magnitude, but an entire shift in the direction of the campaign. Though maybe I'm asking WAAAAAAAAAAAY too much out of a 32 page pdf. :) [/QUOTE]
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