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An epiphany
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<blockquote data-quote="Henry" data-source="post: 2532333" data-attributes="member: 158"><p>And your epiphany then and now, is a far cry from the lack of epiphany I had back then. I had numerous players TRYING to be "different" fighters and paladins, but I and the other DMs at the time kept hamstringing them back because "the rules wouldn't let them." <strong><em>I</em></strong> wasn't letting them. So in the end, many, many people didn't play "Rory the homeless man" or "Rory the shining knight" we played "THE PARTY fighter." "THE PARTY cleric." "THE party thief." The rules which weren't supposed to be a straight jacket, were a straight jacket. </p><p></p><p>You could say the same thing now. More options spelled out, more homogenous mechanics, more PrC's, more magic item properties, are supposed to give players more choice; what they CAN do, is also give a DM a headache without a lot of prep time. Again, the rules which aren't supposed to be a straight jacket, end up doing the same to a group of people. That's why it's good to still have Original D&D, or Castles & Crusades if you can't get it.</p><p></p><p><em>Vive le differance!</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 2532333, member: 158"] And your epiphany then and now, is a far cry from the lack of epiphany I had back then. I had numerous players TRYING to be "different" fighters and paladins, but I and the other DMs at the time kept hamstringing them back because "the rules wouldn't let them." [B][I]I[/I][/B] wasn't letting them. So in the end, many, many people didn't play "Rory the homeless man" or "Rory the shining knight" we played "THE PARTY fighter." "THE PARTY cleric." "THE party thief." The rules which weren't supposed to be a straight jacket, were a straight jacket. You could say the same thing now. More options spelled out, more homogenous mechanics, more PrC's, more magic item properties, are supposed to give players more choice; what they CAN do, is also give a DM a headache without a lot of prep time. Again, the rules which aren't supposed to be a straight jacket, end up doing the same to a group of people. That's why it's good to still have Original D&D, or Castles & Crusades if you can't get it. [I]Vive le differance![/I] :) [/QUOTE]
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