Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
An epiphany
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sundragon2012" data-source="post: 2532373" data-attributes="member: 7624"><p>I agree there 100%. I don't know if I would necessarily blame the edition of the game for this as a rules set but I would blame that on the way the game is presented. It seems to me that folks can't conceive of having unique individuals outside of their feats, skills and powers. In fact its common to see read, "Its not fair, your limiting the players by nerfing them if they don't have access to every goody they are supposed to." "My character's unique, look at the feats this one had compared to this one, blah, blah, blah." </p><p></p><p>Of course that handled properly and in context, their is nothing wrong with cool powers and items. Defining a character's quality and uniqueness by those things is a problem.</p><p></p><p>Funny, it used to be within the context of the "role playing" game that the character was defined and not merely by the powers shown on the stat sheet. My players had many unique and memorable characters without any special powers. Now some got special powers and cool items of course, but they were merely additions to a unique individual character and not defining. What the character did made him or her memorable, not their fancy sword or snazzy staff. </p><p></p><p>I am all in favor of the increased freedom of character creation in 3.5e but realize at the same time that those things aren't what make a character memorable, it was the adventures, the personality, the drama, the imagination of their creator that made them real.</p><p></p><p>My philosophy is this, if you want a game where its about constant, endlessly increasing power levels, endless cool new weapons and items and self-definition by those things, you are free to play Baldur's Gate, Planescape Torment, Demonstone, Everquest Online, etc. My games have steeper requirements in regards to what makes a player a unique hero than the junk they carry around.</p><p></p><p>Chris</p></blockquote><p></p>
[QUOTE="Sundragon2012, post: 2532373, member: 7624"] I agree there 100%. I don't know if I would necessarily blame the edition of the game for this as a rules set but I would blame that on the way the game is presented. It seems to me that folks can't conceive of having unique individuals outside of their feats, skills and powers. In fact its common to see read, "Its not fair, your limiting the players by nerfing them if they don't have access to every goody they are supposed to." "My character's unique, look at the feats this one had compared to this one, blah, blah, blah." Of course that handled properly and in context, their is nothing wrong with cool powers and items. Defining a character's quality and uniqueness by those things is a problem. Funny, it used to be within the context of the "role playing" game that the character was defined and not merely by the powers shown on the stat sheet. My players had many unique and memorable characters without any special powers. Now some got special powers and cool items of course, but they were merely additions to a unique individual character and not defining. What the character did made him or her memorable, not their fancy sword or snazzy staff. I am all in favor of the increased freedom of character creation in 3.5e but realize at the same time that those things aren't what make a character memorable, it was the adventures, the personality, the drama, the imagination of their creator that made them real. My philosophy is this, if you want a game where its about constant, endlessly increasing power levels, endless cool new weapons and items and self-definition by those things, you are free to play Baldur's Gate, Planescape Torment, Demonstone, Everquest Online, etc. My games have steeper requirements in regards to what makes a player a unique hero than the junk they carry around. Chris [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An epiphany
Top