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General Tabletop Discussion
*Pathfinder & Starfinder
An errata for Warlocks?
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<blockquote data-quote="brehobit" data-source="post: 2076201" data-attributes="member: 12032"><p>To answer your question, there really is only one bit of errata on the Warlock, and that involves restrictions on taking certain feats. (pretty minor and I'm sure someone will post a pointer to it on Wizard's boards.</p><p></p><p>To answer everyone else. This last weekend I played a warlock in a one-shot. While he did die at the end, he was pretty scary good. The damage reduction helped a lot (lots of small enemies). The ability to fly constantly (only lesser invokation) was huge (high ceilings mostly). The touch attack was really nice. And he used a spiked chain for lots and lots of AoOs. Granted the warmage did more damage than I ever could....</p><p></p><p>---</p><p>Things that I think make Warlocks more powerful than most people think: </p><p>Warlocks can be very powerful compared to non-optimized versions of other classes. Their powers aren't hard to optimize. In fact it is pretty hard to screw them up. </p><p></p><p>They are the only caster that really have no mental stat needs (Chr only impacts DC, and warlocks often don't care about DC very much). This lets them have high physical stats in a point-buy game. </p><p></p><p>A fair number of the Warlock's abilities can be free or Move equiv. things. The Damage reduction, the flight, the seeing inviso, etc. are just always on. Really really handy.</p><p>---</p><p></p><p>All told, I don't think Warlocks are huge. But people under-estimate their power. Especially if they are used to highly optimized characters. Most D&D players either aren't into the extreme level of character optimization or aren't as good at it as those that frequent these boards.</p></blockquote><p></p>
[QUOTE="brehobit, post: 2076201, member: 12032"] To answer your question, there really is only one bit of errata on the Warlock, and that involves restrictions on taking certain feats. (pretty minor and I'm sure someone will post a pointer to it on Wizard's boards. To answer everyone else. This last weekend I played a warlock in a one-shot. While he did die at the end, he was pretty scary good. The damage reduction helped a lot (lots of small enemies). The ability to fly constantly (only lesser invokation) was huge (high ceilings mostly). The touch attack was really nice. And he used a spiked chain for lots and lots of AoOs. Granted the warmage did more damage than I ever could.... --- Things that I think make Warlocks more powerful than most people think: Warlocks can be very powerful compared to non-optimized versions of other classes. Their powers aren't hard to optimize. In fact it is pretty hard to screw them up. They are the only caster that really have no mental stat needs (Chr only impacts DC, and warlocks often don't care about DC very much). This lets them have high physical stats in a point-buy game. A fair number of the Warlock's abilities can be free or Move equiv. things. The Damage reduction, the flight, the seeing inviso, etc. are just always on. Really really handy. --- All told, I don't think Warlocks are huge. But people under-estimate their power. Especially if they are used to highly optimized characters. Most D&D players either aren't into the extreme level of character optimization or aren't as good at it as those that frequent these boards. [/QUOTE]
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