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An errata for Warlocks?
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<blockquote data-quote="Hypersmurf" data-source="post: 2080018" data-attributes="member: 1656"><p>It's in both.</p><p></p><p><em><strong>CREATING STAFFS</strong></em></p><p><em>To create a magic staff, a character needs a supply of materials, the most obvious being a staff or the pieces of the staff to be assembled.</em></p><p><em></em></p><p><em>The cost for the materials is subsumed in the cost for creating the staff—375 gp x the level of the highest-level spell x the level of the caster, plus 75% of the value of the next most costly ability (281.25 gp x the level of the spell x the level of the caster), plus one-half of the value of any other abilities (187.5 gp x the level of the spell x the level of the caster). Staffs are always fully charged (50 charges) when created.</em></p><p><em></em></p><p><em>If desired, a spell can be placed into the staff at only half the normal cost, but then activating that particular spell costs 2 charges from the staff. <strong>The caster level of all spells in a staff must be the same, and no staff can have a caster level of less than 8th, even if all the spells in the staff are low-level spells.</strong></em></p><p></p><p>...</p><p></p><p>-----</p><p></p><p><em><strong>Staff Descriptions</strong></em></p><p><em>Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it’s higher than the caster level of the staff. </em></p><p><em></em></p><p><em>...</em></p><p><em></em></p><p><em>Furthermore, a staff can hold a spell of any level, unlike a wand, which is limited to spells of 4th level or lower. <strong>The minimum caster level of a staff is 8th.</strong> Standard staffs are described below.</em></p><p></p><p>-----</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 2080018, member: 1656"] It's in both. [i][b]CREATING STAFFS[/b] To create a magic staff, a character needs a supply of materials, the most obvious being a staff or the pieces of the staff to be assembled. The cost for the materials is subsumed in the cost for creating the staff—375 gp x the level of the highest-level spell x the level of the caster, plus 75% of the value of the next most costly ability (281.25 gp x the level of the spell x the level of the caster), plus one-half of the value of any other abilities (187.5 gp x the level of the spell x the level of the caster). Staffs are always fully charged (50 charges) when created. If desired, a spell can be placed into the staff at only half the normal cost, but then activating that particular spell costs 2 charges from the staff. [b]The caster level of all spells in a staff must be the same, and no staff can have a caster level of less than 8th, even if all the spells in the staff are low-level spells.[/b][/i] ... ----- [i][b]Staff Descriptions[/b] Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it’s higher than the caster level of the staff. ... Furthermore, a staff can hold a spell of any level, unlike a wand, which is limited to spells of 4th level or lower. [b]The minimum caster level of a staff is 8th.[/b] Standard staffs are described below.[/i] ----- -Hyp. [/QUOTE]
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