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An errata for Warlocks?
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<blockquote data-quote="brehobit" data-source="post: 2083867" data-attributes="member: 12032"><p>So there are 3 choices:</p><p>1) Attack with chain and not HB. For this character this will do 9 points of damage on average per hit. Has the possiblilty of a full attack with an extra attack at -5</p><p></p><p>2) Attack with HB. Same attack bonus as above. Damage is 23 on the average. One attack. Gets EB extras (fright, etc.)</p><p></p><p>3) Attack with EB from a range. 14 points of damage. Touch attack. Gets EB extras.</p><p></p><p>1, IMO, sucks for this character. The extra attack is likely to miss, and even if both hit, you are still doing less damage then one hit from HB.</p><p></p><p>2 and 3 are harder. 3 has huge advantages (touch attack) but does less then 2/3 of the damage. This character has an 18 DEX, so the EB is really a good option. But it removes the real possbility of AoOs. Those provide some degree of tactical control. And against casters you are probably looking at a small difference (at 8th level at least) between their touch AC and their normal AC. (non-clerics at least). Plus by closing (with a reach weapon, a 5' step won't help) you've made them cast defensively (and perhaps lose the spell) or take the AoO (and perhaps lose the spell). </p><p></p><p>My belief is that closing with casters is the right thing to do with this character. Staying far, far away (ideally via flight) from most everyone else is probably the right option. But the flight thing (at 40' for this character) can let you close much more easily with casters then just about anyone. </p><p></p><p>Also, closing with the big baddy to allow for flanking for the rogue can be really nice when no one else can do it. (Can't get past the baddy's underlings fast enough, or just can't move fast enough) Even if only for a round (until the fighter can close).</p></blockquote><p></p>
[QUOTE="brehobit, post: 2083867, member: 12032"] So there are 3 choices: 1) Attack with chain and not HB. For this character this will do 9 points of damage on average per hit. Has the possiblilty of a full attack with an extra attack at -5 2) Attack with HB. Same attack bonus as above. Damage is 23 on the average. One attack. Gets EB extras (fright, etc.) 3) Attack with EB from a range. 14 points of damage. Touch attack. Gets EB extras. 1, IMO, sucks for this character. The extra attack is likely to miss, and even if both hit, you are still doing less damage then one hit from HB. 2 and 3 are harder. 3 has huge advantages (touch attack) but does less then 2/3 of the damage. This character has an 18 DEX, so the EB is really a good option. But it removes the real possbility of AoOs. Those provide some degree of tactical control. And against casters you are probably looking at a small difference (at 8th level at least) between their touch AC and their normal AC. (non-clerics at least). Plus by closing (with a reach weapon, a 5' step won't help) you've made them cast defensively (and perhaps lose the spell) or take the AoO (and perhaps lose the spell). My belief is that closing with casters is the right thing to do with this character. Staying far, far away (ideally via flight) from most everyone else is probably the right option. But the flight thing (at 40' for this character) can let you close much more easily with casters then just about anyone. Also, closing with the big baddy to allow for flanking for the rogue can be really nice when no one else can do it. (Can't get past the baddy's underlings fast enough, or just can't move fast enough) Even if only for a round (until the fighter can close). [/QUOTE]
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