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An Essay to Wizards of the Coast
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<blockquote data-quote="Dannager" data-source="post: 5783654" data-attributes="member: 73683"><p>In what way are 1st level characters in 4e heroes, while 1st level characters in 3.5 are not?</p><p></p><p>Which things are mages able to do in 3.5 that they are unable to do in 4e? And why is it important that they are able to do the same things in order to tell the stories you want to tell?</p><p></p><p>In what way do limited-use abilities prevent you from telling the sort of stories you want to tell?</p><p></p><p>Also, which fighter powers are "quasi-magical", and how do you know this?</p><p></p><p>Why do you need the skill system to support background skills? And how do you avoid pigeonholing adventurers into a set number of background skills at the expense of skills that they will benefit from during their adventuring career?</p><p></p><p>There are basically no 4e setting references in the core rules, so that's not really a problem.</p><p></p><p>In what way do you feel skill challenges need to be fixed, and why? And how do they prevent you from telling the sort of story you want to tell?</p><p></p><p>What about rituals needs to be fixed?</p><p></p><p>In what way is page 42 less than cogent?</p><p></p><p>In what way is this better supported by 3.5 than 4e? Also, why do healing surges prevent you from telling the stories you want to tell?</p><p></p><p>I haven't seen any evidence of that, just you saying that you'd have to do a lot of things that I sort of doubt you'd actually have to do.</p><p></p><p>Again, if that's the case then why do so many people feel that it's never been easier to run heroic fantasy adventure games in D&D than it is in 4e?</p><p></p><p>4e allows the DM to simply do whatever he feels is best for the story and the game, rather than being forced to run his NPCs/monsters according to the same rules that govern the PCs. That's an incredibly liberating change, and definitely in the top 5 reasons why 4e is my edition of choice.</p><p></p><p>I'm not posing these questions to badger you or anything; I'm genuinely curious. I've heard a <em>lot</em> of people say that 4e doesn't let them tell the stories they want to tell, and never once have any of them described to me a story that they can tell using 3.5 (or any other edition) but not 4e. In fact, Paizo once claimed that 4e didn't let them tell the stories they want to tell, so I took Paizo's stories, told them in 4e, and put the conversions online so that everyone could use them. It wasn't even difficult.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5783654, member: 73683"] In what way are 1st level characters in 4e heroes, while 1st level characters in 3.5 are not? Which things are mages able to do in 3.5 that they are unable to do in 4e? And why is it important that they are able to do the same things in order to tell the stories you want to tell? In what way do limited-use abilities prevent you from telling the sort of stories you want to tell? Also, which fighter powers are "quasi-magical", and how do you know this? Why do you need the skill system to support background skills? And how do you avoid pigeonholing adventurers into a set number of background skills at the expense of skills that they will benefit from during their adventuring career? There are basically no 4e setting references in the core rules, so that's not really a problem. In what way do you feel skill challenges need to be fixed, and why? And how do they prevent you from telling the sort of story you want to tell? What about rituals needs to be fixed? In what way is page 42 less than cogent? In what way is this better supported by 3.5 than 4e? Also, why do healing surges prevent you from telling the stories you want to tell? I haven't seen any evidence of that, just you saying that you'd have to do a lot of things that I sort of doubt you'd actually have to do. Again, if that's the case then why do so many people feel that it's never been easier to run heroic fantasy adventure games in D&D than it is in 4e? 4e allows the DM to simply do whatever he feels is best for the story and the game, rather than being forced to run his NPCs/monsters according to the same rules that govern the PCs. That's an incredibly liberating change, and definitely in the top 5 reasons why 4e is my edition of choice. I'm not posing these questions to badger you or anything; I'm genuinely curious. I've heard a [I]lot[/I] of people say that 4e doesn't let them tell the stories they want to tell, and never once have any of them described to me a story that they can tell using 3.5 (or any other edition) but not 4e. In fact, Paizo once claimed that 4e didn't let them tell the stories they want to tell, so I took Paizo's stories, told them in 4e, and put the conversions online so that everyone could use them. It wasn't even difficult. [/QUOTE]
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