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An Essay to Wizards of the Coast
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<blockquote data-quote="Number48" data-source="post: 5783705" data-attributes="member: 6688047"><p>Remember, I tried really hard to love 4E, I really did. If I wanted to run a non-combat session in 4E with a lot of stealth, diplomacy and court intrigue, I might as well tell my players to not bother bringing their character sheets, books or dice. 4E has skills and feats, which are great. It has skill challenges, which are really good for particular types of action. But when it comes down to it, I want to relate to the character I see on the sheet. I don't get that in 4E. It just looks like numbers and abilities designed to get you through the dungeon. That's great for a convention or other one-off game, but eventually the combat-oriented nature of the game is telling to play it that way or to play a different game.</p><p></p><p></p><p></p><p>Like I said, I want to look at my character sheet and see something like what I envisioned the character to be. So having a bunch of combat powers or having a blank character sheet does not feel like my noble diplomat.</p><p></p><p>What it comes down to is that, when leveling up your character in 4E, it feels like the game is asking you what kind of mustard you want. They have all kinds of mustard, but it has to be mustard.</p></blockquote><p></p>
[QUOTE="Number48, post: 5783705, member: 6688047"] Remember, I tried really hard to love 4E, I really did. If I wanted to run a non-combat session in 4E with a lot of stealth, diplomacy and court intrigue, I might as well tell my players to not bother bringing their character sheets, books or dice. 4E has skills and feats, which are great. It has skill challenges, which are really good for particular types of action. But when it comes down to it, I want to relate to the character I see on the sheet. I don't get that in 4E. It just looks like numbers and abilities designed to get you through the dungeon. That's great for a convention or other one-off game, but eventually the combat-oriented nature of the game is telling to play it that way or to play a different game. Like I said, I want to look at my character sheet and see something like what I envisioned the character to be. So having a bunch of combat powers or having a blank character sheet does not feel like my noble diplomat. What it comes down to is that, when leveling up your character in 4E, it feels like the game is asking you what kind of mustard you want. They have all kinds of mustard, but it has to be mustard. [/QUOTE]
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