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*Pathfinder & Starfinder
An Essay to Wizards of the Coast
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<blockquote data-quote="pemerton" data-source="post: 5783711" data-attributes="member: 42582"><p>For those who like 4e, I think "4e wouldn't let me tell the stories that I wanted to tell" has to be parsed as something like "Interpreting 4e's action resolution mechanics in a simulationist fashion - ie as correlating more-or-less 1:1 with ingame fictional events - got in the way of the story I wanted to tell". So these are people who <em>don't like</em> treating fighter daily powers in a metagame fashion, and <em>therefore</em> feel that they are quasi-magical things that the fictional protagonist can do 1x/day (a bit like a barbarian rage in 3E).</p><p></p><p>I'm a big 4e fan, and enjoy the metagame aspects of 4e, and sometimes I get frustrated with the way non-4e players express their objections - often assuming that simulationist, immersion style play is the only valid form of RPGing - but the bottom line is that not everyone enjoys every sort of system.</p><p></p><p>I do feel sorry, though, for those who want the simulationist experience of 3E without the search-and-handling time issues. I think that that isn't going to happen. If you want shortcuts while keeping your story, I think you have to go metagame - use the mechancis to distribute narrative authority around the table, and then rely upon parameters set by the mechanics (in 4e, keywords are central to this) plus shared genre expectations to ensure that the narrative is the one that you want.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5783711, member: 42582"] For those who like 4e, I think "4e wouldn't let me tell the stories that I wanted to tell" has to be parsed as something like "Interpreting 4e's action resolution mechanics in a simulationist fashion - ie as correlating more-or-less 1:1 with ingame fictional events - got in the way of the story I wanted to tell". So these are people who [I]don't like[/I] treating fighter daily powers in a metagame fashion, and [I]therefore[/I] feel that they are quasi-magical things that the fictional protagonist can do 1x/day (a bit like a barbarian rage in 3E). I'm a big 4e fan, and enjoy the metagame aspects of 4e, and sometimes I get frustrated with the way non-4e players express their objections - often assuming that simulationist, immersion style play is the only valid form of RPGing - but the bottom line is that not everyone enjoys every sort of system. I do feel sorry, though, for those who want the simulationist experience of 3E without the search-and-handling time issues. I think that that isn't going to happen. If you want shortcuts while keeping your story, I think you have to go metagame - use the mechancis to distribute narrative authority around the table, and then rely upon parameters set by the mechanics (in 4e, keywords are central to this) plus shared genre expectations to ensure that the narrative is the one that you want. [/QUOTE]
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