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<blockquote data-quote="pemerton" data-source="post: 5783745" data-attributes="member: 42582"><p>This is a fairly strong claim. I'm thinking of things like the Bardic encounter power for +5 to Diplomacy, the low-level Warlock encounter utility for +5 to a range of social skills, the 2nd level Paladin utility Astral Voice which gives a 1x/day encounter-long buff (+4?) to Diplomacy, the range of Rogue utilities that buff hiding and movement and pilfering, the Ranger utilities that let you give advice to your allies and thereby buff their untrained skill checks, etc.</p><p></p><p>And then their are feats like Skill Training/Focus, Linguist, Deep/Wilderness Sage (the wizard PC in my game has Deep Sage), plus a range of other skill-enhancing feats. Plus a range of non-combat skill powers.</p><p></p><p>And then there is Ritual Casting.</p><p></p><p>If you mean that you can't make a PC who suits noncombat situations <em>instead of</em> combat situations, that is true. (Although arguably that is true also of Pathfinder, in which every class has BAB and hit points per level.) If you mean that the action resolution mechanics for combat are more complex and fine-grained than those for noncombat situations that's also true.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5783745, member: 42582"] This is a fairly strong claim. I'm thinking of things like the Bardic encounter power for +5 to Diplomacy, the low-level Warlock encounter utility for +5 to a range of social skills, the 2nd level Paladin utility Astral Voice which gives a 1x/day encounter-long buff (+4?) to Diplomacy, the range of Rogue utilities that buff hiding and movement and pilfering, the Ranger utilities that let you give advice to your allies and thereby buff their untrained skill checks, etc. And then their are feats like Skill Training/Focus, Linguist, Deep/Wilderness Sage (the wizard PC in my game has Deep Sage), plus a range of other skill-enhancing feats. Plus a range of non-combat skill powers. And then there is Ritual Casting. If you mean that you can't make a PC who suits noncombat situations [I]instead of[/I] combat situations, that is true. (Although arguably that is true also of Pathfinder, in which every class has BAB and hit points per level.) If you mean that the action resolution mechanics for combat are more complex and fine-grained than those for noncombat situations that's also true. [/QUOTE]
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