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<blockquote data-quote="keterys" data-source="post: 5784200" data-attributes="member: 43019"><p>Anecdotally, I have a 4E character who is a noble diplomat. He is extraordinarily skilled in most skill situations (he's not so great at Athletics) and makes attacks very rarely - when he does, he does so by ordering his enemies around or insulting them.</p><p></p><p>In combat, I _mostly_ help my allies to do their fighting, by moving them around, giving them bonuses, attacks, and healing. It works out pretty well, and I've never felt I couldn't be a noble diplomat while RPing the hell out of this character.</p><p></p><p>I have an older character who is a butler and largely sees to the needs of the other adventurers when not talking, but he was designed with a more Alfred & Hudson Hawk butler bent, so does make a lot more attacks.</p><p></p><p>I actually would have had a _harder_ time playing these characters in an older edition, in my personal experience. I probably would have instead played an illusionist or cleric - I _could_ choose to play an Expert, but the table would have given me a quite the look.</p><p></p><p>I say this not to point out a strength in 4e, or flaw in any other edition, but rather to point out a flaw in the arguments being made. Every edition of D&D has its proponents for a reason.</p><p></p><p>OD&D folks like that they can declare their RP any way they want, unhindered by the system.</p><p>3e folks like that they can adjust their skill points, feats, spells, item, and class to exactly laser in on the RP they want</p><p></p><p>4e is more in between those two ends. You have tools to support your RP (lacking from OD&D) but less hinderance to RPing however you want (all of the requirements in 3e)</p><p></p><p>The great part about 5e, in theory, is that you'll get to choose where on that spectrum you fall.</p></blockquote><p></p>
[QUOTE="keterys, post: 5784200, member: 43019"] Anecdotally, I have a 4E character who is a noble diplomat. He is extraordinarily skilled in most skill situations (he's not so great at Athletics) and makes attacks very rarely - when he does, he does so by ordering his enemies around or insulting them. In combat, I _mostly_ help my allies to do their fighting, by moving them around, giving them bonuses, attacks, and healing. It works out pretty well, and I've never felt I couldn't be a noble diplomat while RPing the hell out of this character. I have an older character who is a butler and largely sees to the needs of the other adventurers when not talking, but he was designed with a more Alfred & Hudson Hawk butler bent, so does make a lot more attacks. I actually would have had a _harder_ time playing these characters in an older edition, in my personal experience. I probably would have instead played an illusionist or cleric - I _could_ choose to play an Expert, but the table would have given me a quite the look. I say this not to point out a strength in 4e, or flaw in any other edition, but rather to point out a flaw in the arguments being made. Every edition of D&D has its proponents for a reason. OD&D folks like that they can declare their RP any way they want, unhindered by the system. 3e folks like that they can adjust their skill points, feats, spells, item, and class to exactly laser in on the RP they want 4e is more in between those two ends. You have tools to support your RP (lacking from OD&D) but less hinderance to RPing however you want (all of the requirements in 3e) The great part about 5e, in theory, is that you'll get to choose where on that spectrum you fall. [/QUOTE]
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