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<blockquote data-quote="I'm A Banana" data-source="post: 5784840" data-attributes="member: 2067"><p>IMO:</p><p></p><ul> <li data-xf-list-type="ul"> <strong>On Multiclassing</strong>: 3e did it better. 4e's role protection means that your wizard must make a crappy fighter, if he wants to try. 3e's wide open field was a much better core idea. That said, the idea of getting other class's powers via feats is something I'm a fan of, and shouldn't be thrown away -- in fact, it should be expanded on. </li> <li data-xf-list-type="ul"> <strong>On Rituals vs. Noncombat Spells</strong>: Rituals are one of the red-headed stepchildren of 4e, with a ruleset that is costed inappropriately and an effect scope that is terribly limited. Noncombat spells aren't necessarily a better use of this, however, since they were silo'd with attacks and combat spells (which means they competed). There needs to be a middle ground between "Any ritual you can do, my skill checks can do better, faster, and cheaper" and "I can cast <em>Wish</em> seven times today." That middle ground, AFAICT, is: Rituals (and "martial practices") exist, everyone can access them, and use them for free, and they can do five big things: Big Healing (reviving the dead, healing disease), Big Killing (instant KO's from the safety of your own home!), Big Traveling (teleport, plane shift!), Big Discovery (scrying, divination), and Big Communication (charm person, dominate). Throw in summoning and item creation, too, why not. </li> <li data-xf-list-type="ul"> <strong>Skill Challenges</strong>: Skill challenges are another of the red-headed stepchildren of 4e, with a ruleset that is vague, ambiguous, and <em>needs</em> strong DM oversight to do with any semblance of coherence and challenge. The seed of the idea (also present in 3e) of multi-check goals is a good one, but without anything mechanical to do other than roll skill check after skill check, they are like a vacuum of fun, turning everyone suddenly from a veritable swiss-army-knife of deadly attacks in combat, into a OD&D fighter who just keeps making basic attacks anywhere else. </li> </ul><p></p><p>I say this as a guy who plays and enjoys 4e -- more than I've played of Pathfinder, actually. A lot of 4e's advances I wouldn't give up. But the noncombat aspects of 4e are poo on a stick for my purposes as a player and as a DM. Not that 3e's are necessarily any better, just that 4e's also suck goats hard.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5784840, member: 2067"] IMO: [LIST] [*] [B]On Multiclassing[/B]: 3e did it better. 4e's role protection means that your wizard must make a crappy fighter, if he wants to try. 3e's wide open field was a much better core idea. That said, the idea of getting other class's powers via feats is something I'm a fan of, and shouldn't be thrown away -- in fact, it should be expanded on. [*] [B]On Rituals vs. Noncombat Spells[/B]: Rituals are one of the red-headed stepchildren of 4e, with a ruleset that is costed inappropriately and an effect scope that is terribly limited. Noncombat spells aren't necessarily a better use of this, however, since they were silo'd with attacks and combat spells (which means they competed). There needs to be a middle ground between "Any ritual you can do, my skill checks can do better, faster, and cheaper" and "I can cast [I]Wish[/I] seven times today." That middle ground, AFAICT, is: Rituals (and "martial practices") exist, everyone can access them, and use them for free, and they can do five big things: Big Healing (reviving the dead, healing disease), Big Killing (instant KO's from the safety of your own home!), Big Traveling (teleport, plane shift!), Big Discovery (scrying, divination), and Big Communication (charm person, dominate). Throw in summoning and item creation, too, why not. [*] [B]Skill Challenges[/B]: Skill challenges are another of the red-headed stepchildren of 4e, with a ruleset that is vague, ambiguous, and [I]needs[/I] strong DM oversight to do with any semblance of coherence and challenge. The seed of the idea (also present in 3e) of multi-check goals is a good one, but without anything mechanical to do other than roll skill check after skill check, they are like a vacuum of fun, turning everyone suddenly from a veritable swiss-army-knife of deadly attacks in combat, into a OD&D fighter who just keeps making basic attacks anywhere else. [/LIST] I say this as a guy who plays and enjoys 4e -- more than I've played of Pathfinder, actually. A lot of 4e's advances I wouldn't give up. But the noncombat aspects of 4e are poo on a stick for my purposes as a player and as a DM. Not that 3e's are necessarily any better, just that 4e's also suck goats hard. [/QUOTE]
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