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<blockquote data-quote="timbannock" data-source="post: 5786314" data-attributes="member: 17913"><p>I'm not sure if you and I agree, but I think you'll see something like what you want.</p><p></p><p>I think you'll see more of a 2e with the math corrected and going in an ascending direction (ala 3e). A lot of systems will be clearly marked optional or advanced. There will, by default be a lot more handwavium than 3e saw, and maybe slightly less than 4e saw.</p><p></p><p>That said, you will likely see 4e's player/DM rule split in great effect. Monsters won't work or be built anything like PCs, but will scale with them appropriately as in 4e.</p><p></p><p>Combat won't be abstracted as many seem to like, I don't think, but there will be info on how to play "off the battlemap." Ranges and movement will still be measured in 5' squares, but they will go back to saying 20 feet instead of 4 squares.</p><p></p><p>I think the core of a character -- six ability scores, hit points, AC, and potentially Ref/Will/Fort defenses with a 4e-esque saving throw -- will be the core building blocks, but skills/feats/powers will see a LOT of changes, and won't look too much like any edition thus far.</p></blockquote><p></p>
[QUOTE="timbannock, post: 5786314, member: 17913"] I'm not sure if you and I agree, but I think you'll see something like what you want. I think you'll see more of a 2e with the math corrected and going in an ascending direction (ala 3e). A lot of systems will be clearly marked optional or advanced. There will, by default be a lot more handwavium than 3e saw, and maybe slightly less than 4e saw. That said, you will likely see 4e's player/DM rule split in great effect. Monsters won't work or be built anything like PCs, but will scale with them appropriately as in 4e. Combat won't be abstracted as many seem to like, I don't think, but there will be info on how to play "off the battlemap." Ranges and movement will still be measured in 5' squares, but they will go back to saying 20 feet instead of 4 squares. I think the core of a character -- six ability scores, hit points, AC, and potentially Ref/Will/Fort defenses with a 4e-esque saving throw -- will be the core building blocks, but skills/feats/powers will see a LOT of changes, and won't look too much like any edition thus far. [/QUOTE]
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