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<blockquote data-quote="Messageboard Golem" data-source="post: 2007244" data-attributes="member: 18387"><p>This 33-page PDF, written by Michael Hammes and illustrated by Christopher Shy, presents two adventures for use with 3rd edition and other D20 System fantasy games.</p><p></p><p>The Sign of the Mushroom</p><p>The “Sign of the Mushroom” is a small inn built into the side of a cliff (or steep hill) along a well-traveled road. It sits some distance from the nearest village, perhaps an hour’s walk or so. Its location is such that it gets business not only from the local village, but also from travelers moving through the area.</p><p></p><p>The “Sign of the Mushroom” is named, and chiefly known for, its mushrooms. These delectable little fungi, much like champignons, are grown by the proprietors Renyc and Lira Hollybush on-site in the caves that dot the cliff. They form the basis of all of the inn’s dishes and, under the expert cookery of Lira, have gained an area-wide reputation.</p><p></p><p>The couple is justly proud of their little home and business. Renyc built the inn with his own hands and runs the common room while Lira’s cooking has brought in the business and she manages the books. Their children help out to the best of their ability. Donvan, the oldest son, manages the stables. Their daughter Aleara helps in the common room and watches Convan, the baby boy.</p><p></p><p>Unfortunately, in addition to the guests mentioned above, on the fateful evening described in the Introduction, the “Sign of the Mushroom” has some unusual visitors (see Appendix) lurking within the mushroom cave, which pay the owners and guests a fatal visit.</p><p></p><p>The Hearty Draught</p><p>“The Hearty Draught” is a tavern that could be located in any town or city. Taverns the world over are renowned for serving alcoholic beverages, and “The Hearty Draught” is no exception. Visitors here will find the ale plentiful, the food bland, and the company occasionally questionable but never dangerous.</p><p></p><p>Like most such establishments, “The Hearty Draught” is affiliated with a specific local brewery and serves only ale from that brewery. In the case of “The Hearty Draught” it has recently changed the type of ale it serves from Monry’s Stout, pride of the Monry Brewery, to Carec’s Bitter, product of the upstart Carec Brewery. The new upstart has quickly been making inroads into Monry’s market share having converted several former Monry’s Stout clients to Carec’s Bitter.</p><p></p><p>This evening, despite the switch in libations, the “Draught” is once again full to the rafters with tradesmen, craftsmen, some merchants, and even some adventurers. Business is good and the owner, Teor, is already thinking of the profits he will be making from the evening, especially with the locally known troubadour Tumyr the Fair on the stage as he taps yet another keg of Bitter. Alas for Teor, all is not as it seems, for a sinister force is at work in the “Draught”, one that is affecting every one of his customers and is about to bring the place crashing down about his ears. It is about to become a night to remember for everyone inside the “Draught.”</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2007244, member: 18387"] This 33-page PDF, written by Michael Hammes and illustrated by Christopher Shy, presents two adventures for use with 3rd edition and other D20 System fantasy games. The Sign of the Mushroom The “Sign of the Mushroom” is a small inn built into the side of a cliff (or steep hill) along a well-traveled road. It sits some distance from the nearest village, perhaps an hour’s walk or so. Its location is such that it gets business not only from the local village, but also from travelers moving through the area. The “Sign of the Mushroom” is named, and chiefly known for, its mushrooms. These delectable little fungi, much like champignons, are grown by the proprietors Renyc and Lira Hollybush on-site in the caves that dot the cliff. They form the basis of all of the inn’s dishes and, under the expert cookery of Lira, have gained an area-wide reputation. The couple is justly proud of their little home and business. Renyc built the inn with his own hands and runs the common room while Lira’s cooking has brought in the business and she manages the books. Their children help out to the best of their ability. Donvan, the oldest son, manages the stables. Their daughter Aleara helps in the common room and watches Convan, the baby boy. Unfortunately, in addition to the guests mentioned above, on the fateful evening described in the Introduction, the “Sign of the Mushroom” has some unusual visitors (see Appendix) lurking within the mushroom cave, which pay the owners and guests a fatal visit. The Hearty Draught “The Hearty Draught” is a tavern that could be located in any town or city. Taverns the world over are renowned for serving alcoholic beverages, and “The Hearty Draught” is no exception. Visitors here will find the ale plentiful, the food bland, and the company occasionally questionable but never dangerous. Like most such establishments, “The Hearty Draught” is affiliated with a specific local brewery and serves only ale from that brewery. In the case of “The Hearty Draught” it has recently changed the type of ale it serves from Monry’s Stout, pride of the Monry Brewery, to Carec’s Bitter, product of the upstart Carec Brewery. The new upstart has quickly been making inroads into Monry’s market share having converted several former Monry’s Stout clients to Carec’s Bitter. This evening, despite the switch in libations, the “Draught” is once again full to the rafters with tradesmen, craftsmen, some merchants, and even some adventurers. Business is good and the owner, Teor, is already thinking of the profits he will be making from the evening, especially with the locally known troubadour Tumyr the Fair on the stage as he taps yet another keg of Bitter. Alas for Teor, all is not as it seems, for a sinister force is at work in the “Draught”, one that is affecting every one of his customers and is about to bring the place crashing down about his ears. It is about to become a night to remember for everyone inside the “Draught.” [/QUOTE]
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