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An everchanging gaming language?
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<blockquote data-quote="Wicht" data-source="post: 6175916" data-attributes="member: 221"><p>This started in the Warlord's thread, but rather than hijack that thread, I'm going to start a new one for this... </p><p></p><p></p><p></p><p></p><p></p><p>Okay now my interest is piqued, what examples of vocabulary differences in relation to the game do you see between BECMI and, let's say, 3rd edition?</p><p></p><p> I've played through the editions excepting 4th and I could always understand or relate the ingredients of one, vocabulary wise, to my gaming roots. There was a commonality of design and theme, especially in the way abilities worked (Vancian Magic, hit points, etc.). While there have always been differences of classes between the editions (Cavalier in AD&D, Alchemist in Pathfinder, etc.) the vocabulary did not seem to me to change much. Admittedly as one going through the editions, I likely picked up things I did not realize I was picking up. The most egregious example though I can think of are feats. But when I listen or read the average 4e thread on game design, I am often lost in trying to follow. It seems to me that 4e added far more new concepts in terms of vocabulary than any other edition, with things like Dailies and Healing Surges.</p><p></p><p>So is this just me? How do others see it? </p><p></p><p>And [MENTION=6680772]Iosue[/MENTION], as the one that piqued my interest, I would be especially interested in examples you could give.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6175916, member: 221"] This started in the Warlord's thread, but rather than hijack that thread, I'm going to start a new one for this... Okay now my interest is piqued, what examples of vocabulary differences in relation to the game do you see between BECMI and, let's say, 3rd edition? I've played through the editions excepting 4th and I could always understand or relate the ingredients of one, vocabulary wise, to my gaming roots. There was a commonality of design and theme, especially in the way abilities worked (Vancian Magic, hit points, etc.). While there have always been differences of classes between the editions (Cavalier in AD&D, Alchemist in Pathfinder, etc.) the vocabulary did not seem to me to change much. Admittedly as one going through the editions, I likely picked up things I did not realize I was picking up. The most egregious example though I can think of are feats. But when I listen or read the average 4e thread on game design, I am often lost in trying to follow. It seems to me that 4e added far more new concepts in terms of vocabulary than any other edition, with things like Dailies and Healing Surges. So is this just me? How do others see it? And [MENTION=6680772]Iosue[/MENTION], as the one that piqued my interest, I would be especially interested in examples you could give. [/QUOTE]
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