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An Evil Campaign
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<blockquote data-quote="NCSUCodeMonkey" data-source="post: 2688697" data-attributes="member: 2047"><p>If your players are looking to have a campaign where they work together to bring about incredible acts of evil and destruction, you'll need some method (either roleplaying based or magical) that will "force" them to work together. Otherwise the whole affair breaks down into backstabbing eachother for 10sp in about...oh...5 minutes.</p><p></p><p>And you thought the "I was only playing my character!" excuse was bad when the PCs were good! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>Edit: Oh, and before I get flagged with the railroading sign, let me say that I played in a long running evil campaign in which the party basically conqured an entire country. It was tons of fun and everything worked very well, but only because our chracters had a magical contract that kept them from killing eachother. Without that, my character would have quietly killed the rest of the part (or at least tried to) within the first two sessions.</p><p></p><p>NCSUCodeMonkey</p></blockquote><p></p>
[QUOTE="NCSUCodeMonkey, post: 2688697, member: 2047"] If your players are looking to have a campaign where they work together to bring about incredible acts of evil and destruction, you'll need some method (either roleplaying based or magical) that will "force" them to work together. Otherwise the whole affair breaks down into backstabbing eachother for 10sp in about...oh...5 minutes. And you thought the "I was only playing my character!" excuse was bad when the PCs were good! :eek: Edit: Oh, and before I get flagged with the railroading sign, let me say that I played in a long running evil campaign in which the party basically conqured an entire country. It was tons of fun and everything worked very well, but only because our chracters had a magical contract that kept them from killing eachother. Without that, my character would have quietly killed the rest of the part (or at least tried to) within the first two sessions. NCSUCodeMonkey [/QUOTE]
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