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An Evil Campaign
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<blockquote data-quote="Shemeska" data-source="post: 2688986" data-attributes="member: 11697"><p>My current campaign has PCs that are mostly a mix of various neutrals (N and LN), with one NE. Several of those neutrals are bordering on evil however. There's largely no moral qualms about what tactics can be used as they go about their goals, and they've so far participated in one assassination, one kidnapping (of a Nalfeshnee), some tomb robbing on the prime material, and some intrigue in Acheron.</p><p></p><p>They haven't randomly stolen from each other, they haven't fought amongst each other, they haven't randomly stabbed anyone (except that gnome that one time, or two... but they aren't real people, so that doesn't count <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). They have goals, they have steady employment, and they aren't willing to do something to rock the boat within their group. Yes some of them are evil, one of them is the child of a fiend and a fallen celestial, but frankly they're friends. Two of them are lovers, and at the very worst a few of them are just drinking buddies and co-workers.</p><p></p><p>Just because you're evil doesn't mean you can't care for something truly and honestly. It doesn't mean that you can't have friends.</p><p></p><p>The key is giving evil PCs a shared goal and a reason for working together, perhaps more so than if they are all good aligned. I've never had a problem with evil characters, it just takes a more mature group of players to realize that just because the character is evil doesn't mean that you suddenly have either an excuse to, or a need to, do random acts of evil that have no purpose and don't fit the character or the circumstances of the game.</p><p></p><p>Play characters, not alignments*. That's the best advice I can have.</p><p></p><p>* unless the PC is a full blooded fiend, in which case the character is a manifestation of the alignment. This can still work, but it takes some more work on the DM and players' parts. You'll need really good players to handle this, more so than a player who has an LE dwarf fighter.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 2688986, member: 11697"] My current campaign has PCs that are mostly a mix of various neutrals (N and LN), with one NE. Several of those neutrals are bordering on evil however. There's largely no moral qualms about what tactics can be used as they go about their goals, and they've so far participated in one assassination, one kidnapping (of a Nalfeshnee), some tomb robbing on the prime material, and some intrigue in Acheron. They haven't randomly stolen from each other, they haven't fought amongst each other, they haven't randomly stabbed anyone (except that gnome that one time, or two... but they aren't real people, so that doesn't count ;)). They have goals, they have steady employment, and they aren't willing to do something to rock the boat within their group. Yes some of them are evil, one of them is the child of a fiend and a fallen celestial, but frankly they're friends. Two of them are lovers, and at the very worst a few of them are just drinking buddies and co-workers. Just because you're evil doesn't mean you can't care for something truly and honestly. It doesn't mean that you can't have friends. The key is giving evil PCs a shared goal and a reason for working together, perhaps more so than if they are all good aligned. I've never had a problem with evil characters, it just takes a more mature group of players to realize that just because the character is evil doesn't mean that you suddenly have either an excuse to, or a need to, do random acts of evil that have no purpose and don't fit the character or the circumstances of the game. Play characters, not alignments*. That's the best advice I can have. * unless the PC is a full blooded fiend, in which case the character is a manifestation of the alignment. This can still work, but it takes some more work on the DM and players' parts. You'll need really good players to handle this, more so than a player who has an LE dwarf fighter. [/QUOTE]
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