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An Evil Campaign
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<blockquote data-quote="Rel" data-source="post: 2689475" data-attributes="member: 99"><p>Interesting. I'm currently running an Eberron campaign where the PC's are basically their own mercenary outfit. About half are Neutral and half are Evil of some stripe. They stick together because they need to. Nobody likes them (the only person in the party with a non-negative Charisma is the Gnome Necro-Sorcerer) and they are mostly viewed as "outcasts" being a Hobgoblin, Bugbear, Shifter, ugly Elf, Gnome Necromancer and standoffish Warforged Psion.</p><p></p><p>They are bound together by the fact that the players want the campaign not to devolve into chaos. In character they know that they need each other if they're going to survive the harsh wilds of Xen'Drik.</p><p></p><p>I agree that you need some kind of "binding agent" for Evil parties moreso than with Good parties.</p></blockquote><p></p>
[QUOTE="Rel, post: 2689475, member: 99"] Interesting. I'm currently running an Eberron campaign where the PC's are basically their own mercenary outfit. About half are Neutral and half are Evil of some stripe. They stick together because they need to. Nobody likes them (the only person in the party with a non-negative Charisma is the Gnome Necro-Sorcerer) and they are mostly viewed as "outcasts" being a Hobgoblin, Bugbear, Shifter, ugly Elf, Gnome Necromancer and standoffish Warforged Psion. They are bound together by the fact that the players want the campaign not to devolve into chaos. In character they know that they need each other if they're going to survive the harsh wilds of Xen'Drik. I agree that you need some kind of "binding agent" for Evil parties moreso than with Good parties. [/QUOTE]
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An Evil Campaign
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