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An Evil Campaign
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<blockquote data-quote="Rel" data-source="post: 2689993" data-attributes="member: 99"><p>As a cautionary tale, here's what happened the first time a GM in our group tried to run a "Baddies Campaign":</p><p></p><p>We were playing Rolemaster and the group was comprised of a Vampire (me), a Chaos Warrior, a Demoness and a Witch.</p><p></p><p>We were all the servants, slaves or vassals of this evil lord. He summons a demon too big for him to handle and gets killed leaving us in charge of his manor by default. It so happened that the tax collectors had arrived that night and taken possession of the coffer full of gold owed to the demon summoner's leige. My character murdered one of the tax collectors and stole the money.</p><p></p><p>We spend a couple weeks looting the manor and rooting out our old master's secrets until the knights from the leige showed up demanding the taxes plus weregild for the guy I offed. We turned them away and they indicated that they'd be back with an army. We fled into the countryside abandoning the manor. In the process we killed the Witch (it was my wife's character and she had to quit the campaign after only a few sessions in order to work on planning our wedding). <em>Note: The GM had planned the entire campaign around us trying to maintain a facade of respectability as we ran the manor and adventured around the countryside expanding our area of influence. That plan was now destroyed.</em></p><p></p><p>We find ourselves along this trade road in a swamp. We decide that since we have no other prospects at the moment, we'll become highwaymen ("land pirates" we were calling ourselves). But we determine that the swamps are already inhabited by a tribe of Gnomes who did not take kindly to our presence. So we attacked and killed them. But in the process their elder shaman cursed the place with a plague of giant mosquitos. So we said, "screw this!" and left. <em>Note: The GM had rearranged his plans and figured on us adventuring to find a way to lift the curse and then establish ourselves as bandits with many an adventure in capturing booty and evading the law. That plan was now destroyed.</em></p><p></p><p>Our path took us to a big city where the Chaos Warrior used to be a gladiator. About this time I was getting married in real life so took a couple weeks off from gaming. When I returned, I discovered that the Chaos Warrior had summoned a mass of pure "Chaos" that got out of control, grew to enormous size and destroyed almost the entire city. He did this as revenge for his time as a slave fighter. Our whole group fled the city on a ship headed south. <em>Note: My character had planned to set himself up as the "vampire lord" of the city with the other characters as my enforcers. The GM had come up with many adventures involving us rubbing up against the existing criminal and political organizations already existing within the city. Those plans were now destroyed.</em></p><p></p><p>The ship took us to an island nation in the midst of a civil war. We encountered members of one side of the war as we came ashore and they attacked us. We fought and killed a few of them and the rest of them fled. We came ashore and encountered members of a mercenary company who were fighting for the OTHER side. They extended an offer for us to work with them and we agreed. But then a member of our group discovered that the guy sent to negotiate with us had several rather nice magical items on him. So we killed him and took his stuff. <em>Note: The GM had planned for us to become part of this mercenary band, acting independantly as a sort of "elite strike force". Many adventures would have ensued of us partaking in this civil war. Those plans were now destroyed.</em></p><p><em></em></p><p><em>The GM threw up his hands in frustration and we killed the campaign.</em></p><p></p><p>I don't know exactly what it was about being Evil but we lost any sense of real loyalty to each other, pursuing our own immediate goals even to the long term detriment of our own characters much less the group as a whole. Any time something pissed us off we killed it and if we couldn't immediately destroy it we left in frustration looking for new areas to plunder and harm.</p><p></p><p>We weren't just Evil. We were CHAOTIC Evil. And more than a little jerkish, stupid and short sighted.</p><p></p><p>I'd like to think we've all grown and matured as players (this was 10 years ago) but that campaign has forever made us cautious of any idea of a "Evil Campaign".</p></blockquote><p></p>
[QUOTE="Rel, post: 2689993, member: 99"] As a cautionary tale, here's what happened the first time a GM in our group tried to run a "Baddies Campaign": We were playing Rolemaster and the group was comprised of a Vampire (me), a Chaos Warrior, a Demoness and a Witch. We were all the servants, slaves or vassals of this evil lord. He summons a demon too big for him to handle and gets killed leaving us in charge of his manor by default. It so happened that the tax collectors had arrived that night and taken possession of the coffer full of gold owed to the demon summoner's leige. My character murdered one of the tax collectors and stole the money. We spend a couple weeks looting the manor and rooting out our old master's secrets until the knights from the leige showed up demanding the taxes plus weregild for the guy I offed. We turned them away and they indicated that they'd be back with an army. We fled into the countryside abandoning the manor. In the process we killed the Witch (it was my wife's character and she had to quit the campaign after only a few sessions in order to work on planning our wedding). [i]Note: The GM had planned the entire campaign around us trying to maintain a facade of respectability as we ran the manor and adventured around the countryside expanding our area of influence. That plan was now destroyed.[/i] We find ourselves along this trade road in a swamp. We decide that since we have no other prospects at the moment, we'll become highwaymen ("land pirates" we were calling ourselves). But we determine that the swamps are already inhabited by a tribe of Gnomes who did not take kindly to our presence. So we attacked and killed them. But in the process their elder shaman cursed the place with a plague of giant mosquitos. So we said, "screw this!" and left. [i]Note: The GM had rearranged his plans and figured on us adventuring to find a way to lift the curse and then establish ourselves as bandits with many an adventure in capturing booty and evading the law. That plan was now destroyed.[/i] Our path took us to a big city where the Chaos Warrior used to be a gladiator. About this time I was getting married in real life so took a couple weeks off from gaming. When I returned, I discovered that the Chaos Warrior had summoned a mass of pure "Chaos" that got out of control, grew to enormous size and destroyed almost the entire city. He did this as revenge for his time as a slave fighter. Our whole group fled the city on a ship headed south. [i]Note: My character had planned to set himself up as the "vampire lord" of the city with the other characters as my enforcers. The GM had come up with many adventures involving us rubbing up against the existing criminal and political organizations already existing within the city. Those plans were now destroyed.[/i] The ship took us to an island nation in the midst of a civil war. We encountered members of one side of the war as we came ashore and they attacked us. We fought and killed a few of them and the rest of them fled. We came ashore and encountered members of a mercenary company who were fighting for the OTHER side. They extended an offer for us to work with them and we agreed. But then a member of our group discovered that the guy sent to negotiate with us had several rather nice magical items on him. So we killed him and took his stuff. [i]Note: The GM had planned for us to become part of this mercenary band, acting independantly as a sort of "elite strike force". Many adventures would have ensued of us partaking in this civil war. Those plans were now destroyed. The GM threw up his hands in frustration and we killed the campaign.[/i] I don't know exactly what it was about being Evil but we lost any sense of real loyalty to each other, pursuing our own immediate goals even to the long term detriment of our own characters much less the group as a whole. Any time something pissed us off we killed it and if we couldn't immediately destroy it we left in frustration looking for new areas to plunder and harm. We weren't just Evil. We were CHAOTIC Evil. And more than a little jerkish, stupid and short sighted. I'd like to think we've all grown and matured as players (this was 10 years ago) but that campaign has forever made us cautious of any idea of a "Evil Campaign". [/QUOTE]
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