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An Evil Campaign
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<blockquote data-quote="ThirdWizard" data-source="post: 2691209" data-attributes="member: 12037"><p>Evil PCs can not only not want to kill each other, they can like each other and want to keep each other alive.</p><p></p><p>Crazy huh?</p><p></p><p>People need to stop looking at alignment as a prescriptive term and see it as a descriptive term. "You're evil, so you have no redeeming factors and would slit your mother's throat for a nickel," is how most people see it. This isn't a straitjacket. The characters can have backgrounds, characterizations, quirks, and even noble qualities. It's just that they fall into evil acts to solve problems. Perhaps they're too greedy, maybe they think the end justifies the means, perhaps they have no empathy for those that they don't know. And they consistantly commit evil acts (they arn't neutral after all).</p><p></p><p>But, the villian can be in love with someone, even die for them. Think in terms of real people, not the descriptions given in the PHB. An evil campaign needs these things, good roleplaying, realistic three dimensional chraracters, and moral failings, to really shine as its own entity. It plays out differently than your typical heroic fantasy game. </p><p></p><p>Don't even think of it as an evil campaign. Think of it as a D&D campaign where the PCs happen to be evil. Come up with why they are evil. What failings led them down that path? What are their past sins? Why are they a group? What are their goals? The typical weath and power don't usually work as well in this kind of environment. You have to go deeper than that. If their description of the character anywhere has "he's evil" in it, you're going down the wrong path.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2691209, member: 12037"] Evil PCs can not only not want to kill each other, they can like each other and want to keep each other alive. Crazy huh? People need to stop looking at alignment as a prescriptive term and see it as a descriptive term. "You're evil, so you have no redeeming factors and would slit your mother's throat for a nickel," is how most people see it. This isn't a straitjacket. The characters can have backgrounds, characterizations, quirks, and even noble qualities. It's just that they fall into evil acts to solve problems. Perhaps they're too greedy, maybe they think the end justifies the means, perhaps they have no empathy for those that they don't know. And they consistantly commit evil acts (they arn't neutral after all). But, the villian can be in love with someone, even die for them. Think in terms of real people, not the descriptions given in the PHB. An evil campaign needs these things, good roleplaying, realistic three dimensional chraracters, and moral failings, to really shine as its own entity. It plays out differently than your typical heroic fantasy game. Don't even think of it as an evil campaign. Think of it as a D&D campaign where the PCs happen to be evil. Come up with why they are evil. What failings led them down that path? What are their past sins? Why are they a group? What are their goals? The typical weath and power don't usually work as well in this kind of environment. You have to go deeper than that. If their description of the character anywhere has "he's evil" in it, you're going down the wrong path. [/QUOTE]
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