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Community
General Tabletop Discussion
*Pathfinder & Starfinder
An Evil Game . . Sorta
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<blockquote data-quote="white_trash_samurai" data-source="post: 5668353" data-attributes="member: 1911"><p>Hello everyone!</p><p></p><p>Just returning after a long absence and I feel the DM Itch . .. I want to run a game. Not just any game I want to run a game where the group eventually turnn into the bad guys, I want them to be the villians. But they are not going to know this going into the game, thats why Im thinking sorta evil</p><p></p><p>My Idea is to have them start as they normally would at creation and do a request for a local lord something very sterotypical. Lord charges them with retrieving villagers from some Orcs or something that has taken them slaves, I figure this should take until level 4 or 5 lots of investigating gathering resources beating down the Slave Driver . . . </p><p></p><p>The Twist . . . . </p><p></p><p>After they become the heroes the Lord rewards them with a decent house and a farm/work shop . . . . Fast forward 10-15 years . . . . The Lord has now become King and he comes back to the village/hamlet/town and asks another favor asks them to deliver a important documents to another fiefdom. The group is not going to know that a group of assasins has already been dispatched to this fiefdom to take out this other lord about the time the group shows up. They have background of past glory and able to handle themselves so they are framed for the murder of the other lord. At this point they will have to escape and go from their to seek revenge if need be.</p><p></p><p>Does this at all sound plausable?? Its hard to keep my group guessing because there is a total off about 150 years Gaming experience with them.</p><p></p><p>Any thoughts Critiques, its ok I can take critism I was looking for some feedback if before I poured alot of work into this project.</p></blockquote><p></p>
[QUOTE="white_trash_samurai, post: 5668353, member: 1911"] Hello everyone! Just returning after a long absence and I feel the DM Itch . .. I want to run a game. Not just any game I want to run a game where the group eventually turnn into the bad guys, I want them to be the villians. But they are not going to know this going into the game, thats why Im thinking sorta evil My Idea is to have them start as they normally would at creation and do a request for a local lord something very sterotypical. Lord charges them with retrieving villagers from some Orcs or something that has taken them slaves, I figure this should take until level 4 or 5 lots of investigating gathering resources beating down the Slave Driver . . . The Twist . . . . After they become the heroes the Lord rewards them with a decent house and a farm/work shop . . . . Fast forward 10-15 years . . . . The Lord has now become King and he comes back to the village/hamlet/town and asks another favor asks them to deliver a important documents to another fiefdom. The group is not going to know that a group of assasins has already been dispatched to this fiefdom to take out this other lord about the time the group shows up. They have background of past glory and able to handle themselves so they are framed for the murder of the other lord. At this point they will have to escape and go from their to seek revenge if need be. Does this at all sound plausable?? Its hard to keep my group guessing because there is a total off about 150 years Gaming experience with them. Any thoughts Critiques, its ok I can take critism I was looking for some feedback if before I poured alot of work into this project. [/QUOTE]
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An Evil Game . . Sorta
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