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An Evil party... Troublesome?
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<blockquote data-quote="Jolly Giant" data-source="post: 3657487" data-attributes="member: 5278"><p>The longest running and also most memorable campaign I've been involved in in any way was with an evil party. It lasted for 5 years and ended with the PCs having effective character levels well into the 50s. There were 5 players (or 6 for a little while), plus me as DM. <em>Not once</em> did a PC even consider backstabbing a fellow party member. </p><p></p><p>The most effective "trick" I used to keep them together was to give them plenty of common enemies, both good and evil, and some they didn't even know who was (not at first, anyway). They soon realized they were gonna need every friend they could get to ensure their own survival.</p><p></p><p>The second "trick" I used was to give every PC a chance to really shine on a (more or less) regular basis; to pull of some feat that none of the other PCs could have done. In that way each PC saw the usefullness of having the other PCs around. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Third; I made sure there were always NPCs around the PCs could benefit from backstabbing, if they absolutely felt the need to backstab someone. And of course, I also let them <em>be backstabbed</em> by NPCs from time to time... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Hope this helps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 3657487, member: 5278"] The longest running and also most memorable campaign I've been involved in in any way was with an evil party. It lasted for 5 years and ended with the PCs having effective character levels well into the 50s. There were 5 players (or 6 for a little while), plus me as DM. [I]Not once[/I] did a PC even consider backstabbing a fellow party member. The most effective "trick" I used to keep them together was to give them plenty of common enemies, both good and evil, and some they didn't even know who was (not at first, anyway). They soon realized they were gonna need every friend they could get to ensure their own survival. The second "trick" I used was to give every PC a chance to really shine on a (more or less) regular basis; to pull of some feat that none of the other PCs could have done. In that way each PC saw the usefullness of having the other PCs around. :cool: Third; I made sure there were always NPCs around the PCs could benefit from backstabbing, if they absolutely felt the need to backstab someone. And of course, I also let them [I]be backstabbed[/I] by NPCs from time to time... ;) Hope this helps. :) [/QUOTE]
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