Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
An Evil party... Troublesome?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ace32" data-source="post: 3659113" data-attributes="member: 391"><p>While I have no direct experience running a full campaign with an evil party, I did have a really good time running a one-shot (that lasted over 12 hours.. oi) for one. </p><p></p><p>The premise was simple: each character had acquired a magical token necessary to unlock a crypt containing a lost artifact. All of the characters wanted to possess the artifact (I had also mentioned that the player that won it would get to use it in our next Fields of Blood game...) and therefore had sufficient motivation to work together to get to the artifact. </p><p></p><p>What followed was a long dungeon crawl with various challenges as per typical D&Ding. The characters were definitely evil - they spared no thoughts to using devastating magic on their enemies, threatening eachother to keep the party in line, and whatnot. They also made sure they everybody knew exactly why they were useful to keep around (or stayed quiet and avoided rocking the boat). </p><p></p><p>Short of one messy encounter in which the priest killed the rogue (the two had been bickering through the entire session and the priest eventually decided the rogue had outlived his usefulness - and the rest of the party concurred. This did not occur until the rogue's player had to leave the game anyways...), the entire party reached the final chamber which held the artifact. </p><p></p><p>The chamber itself was a massive sphere with a platform running through the middle (think cerebro from the X-Men movie) on which stood a locked stone pedestal containing the artifact. The entire lower part of the sphere was filled with skeletons who came to life as the party entered the sphere. At this point, each player was attempting to both figure out how to open the pedestal AND how to be as close to the artifact and the exit route as possible (5' wide catwalk that was about 30 feet from them). They worked together to try to keep the skeletons at bay while throwing out ideas to break the lock...</p><p></p><p>Finally, they opened the pedestal and all hell broke loose. The party fighter was pulled into the skeleton pit by the monsters - and left to die. The warlock grabbed the artifact and tried to slide underneath the pit so he could spiderwalk his way out, but fell in. The cleric began dominating skeletons to block the exit. The bard raced to the exit to block it. Eventually, the priest was hold personed. The warlock evaded the bard and spiderclimbed his way into some tunnels above the dungeon. He got away with the artifact. </p><p></p><p>Everybody enjoyed themselves (even if they were a bit bitter about the outcome...)</p></blockquote><p></p>
[QUOTE="Ace32, post: 3659113, member: 391"] While I have no direct experience running a full campaign with an evil party, I did have a really good time running a one-shot (that lasted over 12 hours.. oi) for one. The premise was simple: each character had acquired a magical token necessary to unlock a crypt containing a lost artifact. All of the characters wanted to possess the artifact (I had also mentioned that the player that won it would get to use it in our next Fields of Blood game...) and therefore had sufficient motivation to work together to get to the artifact. What followed was a long dungeon crawl with various challenges as per typical D&Ding. The characters were definitely evil - they spared no thoughts to using devastating magic on their enemies, threatening eachother to keep the party in line, and whatnot. They also made sure they everybody knew exactly why they were useful to keep around (or stayed quiet and avoided rocking the boat). Short of one messy encounter in which the priest killed the rogue (the two had been bickering through the entire session and the priest eventually decided the rogue had outlived his usefulness - and the rest of the party concurred. This did not occur until the rogue's player had to leave the game anyways...), the entire party reached the final chamber which held the artifact. The chamber itself was a massive sphere with a platform running through the middle (think cerebro from the X-Men movie) on which stood a locked stone pedestal containing the artifact. The entire lower part of the sphere was filled with skeletons who came to life as the party entered the sphere. At this point, each player was attempting to both figure out how to open the pedestal AND how to be as close to the artifact and the exit route as possible (5' wide catwalk that was about 30 feet from them). They worked together to try to keep the skeletons at bay while throwing out ideas to break the lock... Finally, they opened the pedestal and all hell broke loose. The party fighter was pulled into the skeleton pit by the monsters - and left to die. The warlock grabbed the artifact and tried to slide underneath the pit so he could spiderwalk his way out, but fell in. The cleric began dominating skeletons to block the exit. The bard raced to the exit to block it. Eventually, the priest was hold personed. The warlock evaded the bard and spiderclimbed his way into some tunnels above the dungeon. He got away with the artifact. Everybody enjoyed themselves (even if they were a bit bitter about the outcome...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An Evil party... Troublesome?
Top