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General Tabletop Discussion
*TTRPGs General
An examination of player agency
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9641994"><p>And I think it is important to point out this isn't what people sometimes call magic tea party. No one is saying there aren't rules. I think what people like me and Crimson tend to feel, is that the rules aren't the things for us that make the medium pop, it is the GM and Player dynamics, and if the rules, procedures and even expectations are overly rigid, it can feel like our agency can get lost to a process. It is like the difference between being lost in a vector system help line and getting a live agent where you can make that human connection that goes beyond the letter of help line procedures. It is the difference between playing Kings Quest or Police Quest back in the day, when you had to type in the exact phrasing of what you wanted to do and the system was programmed to handle certain things, not others, and having a human before you who can interpret your phrasing better than a machine, and can provide more output than the machine. And again to be clear here, I am not saying these other approaches will produce machine like game play for everyone. I am saying many of us are wary of the OPs rationale for this reason</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9641994"] And I think it is important to point out this isn't what people sometimes call magic tea party. No one is saying there aren't rules. I think what people like me and Crimson tend to feel, is that the rules aren't the things for us that make the medium pop, it is the GM and Player dynamics, and if the rules, procedures and even expectations are overly rigid, it can feel like our agency can get lost to a process. It is like the difference between being lost in a vector system help line and getting a live agent where you can make that human connection that goes beyond the letter of help line procedures. It is the difference between playing Kings Quest or Police Quest back in the day, when you had to type in the exact phrasing of what you wanted to do and the system was programmed to handle certain things, not others, and having a human before you who can interpret your phrasing better than a machine, and can provide more output than the machine. And again to be clear here, I am not saying these other approaches will produce machine like game play for everyone. I am saying many of us are wary of the OPs rationale for this reason [/QUOTE]
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An examination of player agency
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