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General Tabletop Discussion
*TTRPGs General
An examination of player agency
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<blockquote data-quote="AnotherGuy" data-source="post: 9642870" data-attributes="member: 7029930"><p>Resting, hunger and thirsting rules exist within 5e, as do cold and warmth.</p><p>But in terms of awaking from a noise/fire while sleeping, or noticing an uncleanly scent...etc one would, I'd imagine have to turn to the skill system for that.</p><p>The maintenance of weapons and equipment, spoilage of food, cleanliness would depend on table to table.</p><p> </p><p>The <em>Mending</em> cantrip exists which presupposes that degradation of non-organic items occurs but the fact that the designers made the spell a cantrip reflects how little their own games focus on such things.</p><p>Similar things could be said about some of the other topics I mentioned above.</p><p></p><p>In our last session, the characters found themselves resting in an abandoned Temple of Bahamut high up in the cold windswept mountains. The player of the barbarian mentioned that he had a dire wolf pelt with him which meant that as a player he thought that the item should be of some benefit. I agreed with him.</p><p>Now in the base game, a rest (no matter if you are on the road) is treated as a Long Rest where a character recovers EVERTYHING within 8 hours. So, if I was playing the base game my choices are limited to:</p><ul> <li data-xf-list-type="ul">Penalise the rest of the characters for not having a dire wolf pelt or something of equal usefulness against the cold.</li> <li data-xf-list-type="ul">Have the rest of the characters make a Constitution saving throw to see if they got a restful sleep and upon failure penalise them in some way.</li> <li data-xf-list-type="ul">Have the barbarian wake up refreshed with a point of Inspiration.</li> </ul><p></p><p>In my game, thankfully we have homebrewed our rest rules, particularly for Travel Rests (regain 1/2 HD only) and I had imagined the Temple of Bahamut being a place of solace and reprieve but that was somewhat sheltered from the cold outside.</p><p>I however had not yet mentioned that it was sheltered from the cold and I didn't want to dismiss the player's input with the use of a mundane item working it into the fiction.</p><p>So, I decided not to mention that the temple provided shelter against the cold.</p><p>The characters are 15th level, they are experienced enough to make a fire and set their camp up to make best use of the building against the cold. I then rewarded the barbarian player with an extra HD (valuable in our game) for injecting the use of this mundane item working it into the fiction.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9642870, member: 7029930"] Resting, hunger and thirsting rules exist within 5e, as do cold and warmth. But in terms of awaking from a noise/fire while sleeping, or noticing an uncleanly scent...etc one would, I'd imagine have to turn to the skill system for that. The maintenance of weapons and equipment, spoilage of food, cleanliness would depend on table to table. The [I]Mending[/I] cantrip exists which presupposes that degradation of non-organic items occurs but the fact that the designers made the spell a cantrip reflects how little their own games focus on such things. Similar things could be said about some of the other topics I mentioned above. In our last session, the characters found themselves resting in an abandoned Temple of Bahamut high up in the cold windswept mountains. The player of the barbarian mentioned that he had a dire wolf pelt with him which meant that as a player he thought that the item should be of some benefit. I agreed with him. Now in the base game, a rest (no matter if you are on the road) is treated as a Long Rest where a character recovers EVERTYHING within 8 hours. So, if I was playing the base game my choices are limited to: [LIST] [*]Penalise the rest of the characters for not having a dire wolf pelt or something of equal usefulness against the cold. [*]Have the rest of the characters make a Constitution saving throw to see if they got a restful sleep and upon failure penalise them in some way. [*]Have the barbarian wake up refreshed with a point of Inspiration. [/LIST] In my game, thankfully we have homebrewed our rest rules, particularly for Travel Rests (regain 1/2 HD only) and I had imagined the Temple of Bahamut being a place of solace and reprieve but that was somewhat sheltered from the cold outside. I however had not yet mentioned that it was sheltered from the cold and I didn't want to dismiss the player's input with the use of a mundane item working it into the fiction. So, I decided not to mention that the temple provided shelter against the cold. The characters are 15th level, they are experienced enough to make a fire and set their camp up to make best use of the building against the cold. I then rewarded the barbarian player with an extra HD (valuable in our game) for injecting the use of this mundane item working it into the fiction. [/QUOTE]
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