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Community
General Tabletop Discussion
*Dungeons & Dragons
An examination of the cost of magic.
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<blockquote data-quote="Greenfield" data-source="post: 6069566" data-attributes="member: 6669384"><p>You get a bonus spell of each level up to your casting stat bonus. But at some point you start getting a second and even third bonus spell, starting from the lower levels up.</p><p></p><p>That is, a 12 casting stat, with a total +1 bonus, gets a 1stl level bonus spell. A 14, with a +2 bonus, gets first and second level bonus spells. 16 with +3 gets 1st, second and third level bonus spells, etc.</p><p></p><p>In my experience, the problem with the power curve is seldom at lower levels. But as you reach the higher levels the spell caster power curve starts to climb pseudo-geometrically, while the melee types power gain is closer to linear.</p><p></p><p>Now if all source books are available and I was running a Sorcerer, Bard, Duskblade or other fixed-list caster, I'd invest in a Runestaff as quickly as possible. They effectively add to the known spells list, are relatively cheap for what they are, and are powered by your own spell slots so they never run out of charges.</p><p></p><p>For the Wizards in your game, I'd like to observe that their spell slots at lower levels can be effectively multiplied through the use of scrolls: They get Scribe Scroll at 1st level, automatically, and the lower level scrolls are relatively cheap. Unless the Dm intentionally denies access to scroll making supplies, I'd expect that to fill the gap created by the "No bonus spells" rule. At that point the "true cost" of the magic comes into play: It now takes a Move Action (or Move equivalent action) to draw the scroll from a prepared location (ie. not your pack) before casting, so it's the action economy where that item really gets paid for.</p><p></p><p>Did they overlook this tactic, or did the DM squelch it?</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6069566, member: 6669384"] You get a bonus spell of each level up to your casting stat bonus. But at some point you start getting a second and even third bonus spell, starting from the lower levels up. That is, a 12 casting stat, with a total +1 bonus, gets a 1stl level bonus spell. A 14, with a +2 bonus, gets first and second level bonus spells. 16 with +3 gets 1st, second and third level bonus spells, etc. In my experience, the problem with the power curve is seldom at lower levels. But as you reach the higher levels the spell caster power curve starts to climb pseudo-geometrically, while the melee types power gain is closer to linear. Now if all source books are available and I was running a Sorcerer, Bard, Duskblade or other fixed-list caster, I'd invest in a Runestaff as quickly as possible. They effectively add to the known spells list, are relatively cheap for what they are, and are powered by your own spell slots so they never run out of charges. For the Wizards in your game, I'd like to observe that their spell slots at lower levels can be effectively multiplied through the use of scrolls: They get Scribe Scroll at 1st level, automatically, and the lower level scrolls are relatively cheap. Unless the Dm intentionally denies access to scroll making supplies, I'd expect that to fill the gap created by the "No bonus spells" rule. At that point the "true cost" of the magic comes into play: It now takes a Move Action (or Move equivalent action) to draw the scroll from a prepared location (ie. not your pack) before casting, so it's the action economy where that item really gets paid for. Did they overlook this tactic, or did the DM squelch it? [/QUOTE]
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General Tabletop Discussion
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An examination of the cost of magic.
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