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An Example Character, Levels 1-30
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<blockquote data-quote="Spatula" data-source="post: 4250795" data-attributes="member: 2198"><p><strong>Ironboot, Dwarf Fighter (Kensai) 20</strong></p><p>"Ye best be keepin' that tentacle to yerself if ye don't want me shovin' it where the sun don't shine!"</p><p>[code]STR 21 +5 HP 148 bloodied 74</p><p>CON 19 +4 surge 42 per day 15</p><p>DEX 13 +1 AC 34 Fort 32, Refl 26, Will 29</p><p>INT 12 +1 </p><p>WIS 18 +4 Init +11 Move 5 (+2 charge/run)</p><p>CHA 11 +0[/code]<strong>Skills:</strong> Athletics +20, Dungeoneering +14, Endurance +21, Intimidate +15</p><p></p><p><strong>Feats:</strong> Dwarven Weapon Training (+2 dmg with axes & hammers)</p><p>Power Attack (-2 hit, +6 dmg; already figured in to all attacks)</p><p>Potent Challenge (+4 dmg on Combat Challenge attacks)</p><p>Powerful Charge (+2 dmg on charge, +2 bull rush)</p><p>Fast Runner (+2 speed on charge/run)</p><p>Dodge Giants</p><p>Deadly Axe (all axes are high-crit)</p><p>Dwarven Durability (surge += Con mod, +2 surge per day)</p><p>Polearm Gamble (OA vs approaching foe, foe gets CA)</p><p>Uncanny Dodge (foes don’t get hit bonus from CA)</p><p>Spear Push (+1 push with polearms)</p><p>Devastating Critical (+1d10 dmg on crit)</p><p></p><p><strong>Race:</strong> Low-light vision, cast-iron stomach, dwarven resilience, encumbered speed, stand your ground</p><p></p><p><strong>Class:</strong> combat challenge (marking, basic attack vs shifts or non-marked attacks w/ +4 dmg), combat superiority (+4 hit w/OAs, halt movement), fighter weapon talent (+1 hit 2H weapons)</p><p></p><p><strong>Paragon:</strong> kensai control action (use AP to reroll d20), kensai focus (+1 hit w/halberd), kensai mastery (+4 dmg w/halberd)</p><p></p><p><strong>Basic Attacks:</strong> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> halberd: +21 hit, 1d10+21 dmg, reach, high-crit (+3d10 on crit w/feats)</p><p> <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> hand axe: +17 hit, 1d6+7 dmg, range 5/10, high-crit (+2d6+1d10 on crit w/feats)</p><p></p><p><strong>At-will Attacks:</strong> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Cleave: +21 hit, 1d10+21 dmg, 5 dmg to secondary adjacent target</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Reaping Strike: +21 hit, 1d10+21 dmg; 5 dmg on miss</p><p></p><p><strong>Encounter Powers:</strong> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Crushing Blow: +21 hit, 2d10+25 dmg</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Silverstep: 1-2 targets, 1 attack each; +21 hit, 2d10+25 dmg + push 3 squares; shift 1 square</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Mountain Breaking Blow: +21 hit, 3d10+21 dmg + push 5 squares; can shift by push amount, must end adjacent</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Masterstroke (paragon): +23 hit, 2d10+21 dmg</p><p></p><p><strong>Daily Powers:</strong> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Comeback Strike: +21 hit, 2d10+21 dmg, use healing surge (reliable)</p><p> <img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Unyielding Avalanche: gain regen 4, +1 AC, +1 saves, foes that start adjacent take 1d10+16 dmg and slowed until end of turn (stance, minor)</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Reaving Strike: +21 hit, 5d10+21 dmg, push 3 squares (reliable)</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Weaponsoul Dance (paragon): +21 hit, 3d10+21 dmg, target prone, target immobilized until end of next turn; shift 5 squares and secondary attack vs different target;</p><p> <img src="http://www.enworld.org/forum/images/smilies/2.gif" class="smilie" loading="lazy" alt=":2:" title="Two :2:" data-shortname=":2:" /> Secondary attack: +23 hit, 2d10+21 dmg, target prone, target immobilized until end of next turn; shift 5 squares and tertiary attack vs different target;</p><p> <img src="http://www.enworld.org/forum/images/smilies/3.gif" class="smilie" loading="lazy" alt=":3:" title="Three :3:" data-shortname=":3:" /> Tertiary attack: +24 hit, 1d10+21 dmg, target prone, target immobilized until end of next turn</p><p></p><p><strong>Utility Powers:</strong></p><p>Unstoppable: +2d6+4 temp hp (daily, minor)</p><p>Battle Awareness: +10 init, use after rolling init (daily, no action)</p><p>Into the Fray: move 3 squares if ends adjacent to foe (encounter, minor)</p><p>Surprise Step: shift into space foe vacated, gain CA vs foe until end of next turn (encounter, reaction)</p><p>Ultimate Parry (paragon): reduce attack dmg by 20 (daily, reaction)</p><p></p><p><strong>Equipment:</strong> lifedrinker halberd +4 (+4d6 necrotic on crit, 10 temp hp when weapon attack drops foe), handaxes, blackiron wyrmscale armor +4 (resist 10 fire, necrotic), amulet of protection +5, horned helm (+2d6 dmg on charge), gauntlets of the ram (+1 push), bracers of defense (daily interrupt: reduce dmg taken by an attack by 10), winged boots (daily move: fly speed=normal speed til end of turn), ring of freedom of movement (daily minor: +5 checks to escape grabs, +5 saves vs immobilized restrained or slowed conditions, till end of encounter; if milestone, ignore difficuult terrain), belt of vigor (+1 healing surge value), rope of climbing, handy haversack, potion of vitality, 480 gp</p></blockquote><p></p>
[QUOTE="Spatula, post: 4250795, member: 2198"] [b]Ironboot, Dwarf Fighter (Kensai) 20[/b] "Ye best be keepin' that tentacle to yerself if ye don't want me shovin' it where the sun don't shine!" [code]STR 21 +5 HP 148 bloodied 74 CON 19 +4 surge 42 per day 15 DEX 13 +1 AC 34 Fort 32, Refl 26, Will 29 INT 12 +1 WIS 18 +4 Init +11 Move 5 (+2 charge/run) CHA 11 +0[/code][b]Skills:[/b] Athletics +20, Dungeoneering +14, Endurance +21, Intimidate +15 [b]Feats:[/b] Dwarven Weapon Training (+2 dmg with axes & hammers) Power Attack (-2 hit, +6 dmg; already figured in to all attacks) Potent Challenge (+4 dmg on Combat Challenge attacks) Powerful Charge (+2 dmg on charge, +2 bull rush) Fast Runner (+2 speed on charge/run) Dodge Giants Deadly Axe (all axes are high-crit) Dwarven Durability (surge += Con mod, +2 surge per day) Polearm Gamble (OA vs approaching foe, foe gets CA) Uncanny Dodge (foes don’t get hit bonus from CA) Spear Push (+1 push with polearms) Devastating Critical (+1d10 dmg on crit) [b]Race:[/b] Low-light vision, cast-iron stomach, dwarven resilience, encumbered speed, stand your ground [b]Class:[/b] combat challenge (marking, basic attack vs shifts or non-marked attacks w/ +4 dmg), combat superiority (+4 hit w/OAs, halt movement), fighter weapon talent (+1 hit 2H weapons) [b]Paragon:[/b] kensai control action (use AP to reroll d20), kensai focus (+1 hit w/halberd), kensai mastery (+4 dmg w/halberd) [b]Basic Attacks:[/b] :bmelee: halberd: +21 hit, 1d10+21 dmg, reach, high-crit (+3d10 on crit w/feats) :ranged: hand axe: +17 hit, 1d6+7 dmg, range 5/10, high-crit (+2d6+1d10 on crit w/feats) [b]At-will Attacks:[/b] :melee: Cleave: +21 hit, 1d10+21 dmg, 5 dmg to secondary adjacent target :melee: Reaping Strike: +21 hit, 1d10+21 dmg; 5 dmg on miss [b]Encounter Powers:[/b] :melee: Crushing Blow: +21 hit, 2d10+25 dmg :melee: Silverstep: 1-2 targets, 1 attack each; +21 hit, 2d10+25 dmg + push 3 squares; shift 1 square :melee: Mountain Breaking Blow: +21 hit, 3d10+21 dmg + push 5 squares; can shift by push amount, must end adjacent :melee: Masterstroke (paragon): +23 hit, 2d10+21 dmg [b]Daily Powers:[/b] :melee: Comeback Strike: +21 hit, 2d10+21 dmg, use healing surge (reliable) :close: Unyielding Avalanche: gain regen 4, +1 AC, +1 saves, foes that start adjacent take 1d10+16 dmg and slowed until end of turn (stance, minor) :melee: Reaving Strike: +21 hit, 5d10+21 dmg, push 3 squares (reliable) :melee: Weaponsoul Dance (paragon): +21 hit, 3d10+21 dmg, target prone, target immobilized until end of next turn; shift 5 squares and secondary attack vs different target; :2: Secondary attack: +23 hit, 2d10+21 dmg, target prone, target immobilized until end of next turn; shift 5 squares and tertiary attack vs different target; :3: Tertiary attack: +24 hit, 1d10+21 dmg, target prone, target immobilized until end of next turn [b]Utility Powers:[/b] Unstoppable: +2d6+4 temp hp (daily, minor) Battle Awareness: +10 init, use after rolling init (daily, no action) Into the Fray: move 3 squares if ends adjacent to foe (encounter, minor) Surprise Step: shift into space foe vacated, gain CA vs foe until end of next turn (encounter, reaction) Ultimate Parry (paragon): reduce attack dmg by 20 (daily, reaction) [b]Equipment:[/b] lifedrinker halberd +4 (+4d6 necrotic on crit, 10 temp hp when weapon attack drops foe), handaxes, blackiron wyrmscale armor +4 (resist 10 fire, necrotic), amulet of protection +5, horned helm (+2d6 dmg on charge), gauntlets of the ram (+1 push), bracers of defense (daily interrupt: reduce dmg taken by an attack by 10), winged boots (daily move: fly speed=normal speed til end of turn), ring of freedom of movement (daily minor: +5 checks to escape grabs, +5 saves vs immobilized restrained or slowed conditions, till end of encounter; if milestone, ignore difficuult terrain), belt of vigor (+1 healing surge value), rope of climbing, handy haversack, potion of vitality, 480 gp [/QUOTE]
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