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*Pathfinder & Starfinder
An Example Character, Levels 1-30
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<blockquote data-quote="Spatula" data-source="post: 4251213" data-attributes="member: 2198"><p>As mentioned, demigods get +2 to two stats. It's a very all-purpose destiny (as is the other one, in a much less focused way).</p><p></p><p>Whoops! Thanks for catching that, I was thinking that power seemed kinda weak.</p><p></p><p>Well, obviously most of the fighter powers come down to "hit stuff and do damage." There's definitely a lot of variance within that framework, and like I mentioned in the first post, it wasn't easy picking so few powers from the lists of kewlness available. You can focus on pure damage, or trade off for various other effects - keeping yourself alive, protecting your comrades, attacking multiple foes, moving people around the battlefield, moving yourself around the battlefield, giving your opponent penalties, and so on. There's some neat powers that mark all enemies with X squares, that I didn't bother with, as they seemed more appropriate for a defender-type fighter. Starting at level 3 (and then I think again at levels 13 & 23) you get weapon-specific powers, that anyone can take but that have an extra bonus if you're using a certain category of weapon. You can pick out the "axe" powers for Ironboot because they have +Str & Con mod damage. There's a polearm power in there too, I think (Silverstep?).</p><p></p><p>I haven't really looked at the other classes yet - the power lists are kinda overwhelming to sit down & read, and much easier to process in small levelling-up chunks - but the fighter has enough options to make them different from each other, I think.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4251213, member: 2198"] As mentioned, demigods get +2 to two stats. It's a very all-purpose destiny (as is the other one, in a much less focused way). Whoops! Thanks for catching that, I was thinking that power seemed kinda weak. Well, obviously most of the fighter powers come down to "hit stuff and do damage." There's definitely a lot of variance within that framework, and like I mentioned in the first post, it wasn't easy picking so few powers from the lists of kewlness available. You can focus on pure damage, or trade off for various other effects - keeping yourself alive, protecting your comrades, attacking multiple foes, moving people around the battlefield, moving yourself around the battlefield, giving your opponent penalties, and so on. There's some neat powers that mark all enemies with X squares, that I didn't bother with, as they seemed more appropriate for a defender-type fighter. Starting at level 3 (and then I think again at levels 13 & 23) you get weapon-specific powers, that anyone can take but that have an extra bonus if you're using a certain category of weapon. You can pick out the "axe" powers for Ironboot because they have +Str & Con mod damage. There's a polearm power in there too, I think (Silverstep?). I haven't really looked at the other classes yet - the power lists are kinda overwhelming to sit down & read, and much easier to process in small levelling-up chunks - but the fighter has enough options to make them different from each other, I think. [/QUOTE]
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An Example Character, Levels 1-30
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